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Tracer Beacon
this was a version of the standard homing beacon, used during the last decades of the Old Republic. Resembling a small disc, the tracer was placed on the hull of a starship to track to hyperspace. The tracer was quite powerful, but it could often be discovered by a criminal or smuggler because of the cloakign shadow it gave off. This shadow registered as a sensor image of the target ship, on the target ship's sensors. (VD2, AOTCN)

Tracer Beam
this was a low-powered beam of cohesive energy that could be fired from a blaster weapon to indicate the trajectory of a beam. Many weapons could be set to fire only tracer beams, which allowed them to be used for target practice. In combat, tracer beams were used sparingly, since they consumed power like regular blaster bolts. However, they were useful in finding the correct range and trajectory for hitting a target in darkened or night-time environments. (HSL)

Tracer Droid
any form of automata that is used to track an individual. (THG)

Tracer Orb
developed during the last decades of the Old Republic, tracer orbs were small devices used to monitor an individual's location. Shaped like an eyeball, a tracer orb could be implanted in place of an organic eye, allowing the user to send detailed visual information back to a central location. The technology behind a tracer orb's abilities was based on nanotechnology imbedded in organic matter. (BF4)

Tracer Spineray
similar in many respects to the provoker spineray, this Yuuzhan Vong bio-construct could trace the neural pathways of a living being. However, it could only perform specific functions, such as issuing pain to certain receptors with micromillimeter precision, and then gauging how the react to pain affected nearby tissues. It could also determine the efficiency with which neural pathways could transmit information. (EL1)

Trace-scrambler
this device was used in conjunction with a standard comlink, to scramble a transmission and prevent any beings who were searching for the comlink's owner from actually locating them. While the trace-scrambler did not mask the actual transmission of the comlink, it did encrypt the transmission enough to disable most triangulation sensors from pinpointing its location. (EOV, GMR8)

Tracher
this Imperial Army private was among the forces which first landed on Alluuvia. He quickly followed Private Kinard's lead and helped wipe out the Anguillas which greeted them. (OE)

Trachta
this cyborged human served as one of the original Imperial Grand Moffs, during the years leading up to the Battle of Yavin. Trachta's cybernetics closely resembled that of Darth Vader, with a triangular breath mask covering his nose and mouth. Both eyes had been replaced by ocular cameras, and his lungs were mechanically enhanced. He hated the Jedi as much as he hated the Sith, and was one of the major participants in an early plot to assassinate Emperor Palpatine, hoping to eliminate Darth Vader in the same masterful stroke. Trachta had known Palpatine for nearly three decades when he hatched his plans to eliminate Vader and all remnants of the Sith, while creating a new Imperial regime in his own image. Unknown to his co-conspirators, Trachta also planned to eliminate each of them in time. His plans fell through, however, when Grand Moff Bartam set his own plans in motion. Just as Bartam was assassinated by Trachta's agent, Trachta found himself cornered by one of Bartam's agents. The agent shot him immediately, killing Trachta on the spot. (SWEB)

Tracked Mobile Base
see TR-MB (FC)

Tracked Shield Disabler
see TR-SD (FC)

Tracker
this was a model of automap developed and manufactured by SoroSuub during the Galactic Civil War. It employed a large screen, which displayed a variety of information on the surrouding terrain and the user's position within it. Essentially a datapad, the Tracker was the handheld version of SoroSuub's AutoTracker. (IA, GUN)

Tracker
this was a utility vest produced by Ayelixe/Krongbing Textiles during the height of the Galactic Civil War. The Tracker vest was made from leathery bantha hide, and provided a pockets and sheaths for hunters and guides to store small items. (AEG)

Tracker-4 Airspeeder
this was Bakur RepulsorCorp's military airspeeder, measuring seven meters in length and armed with a front-mounted dual laser cannon. It required a pilot and gunner, and could transport two additional troopers and 20 kilograms of cargo. It had a flight ceiling of two kilometers, and could attain speeds of 500 kilometers per hour. (TBSB)

Tracker's Guild
this was one of the Old Republic's foremost schools of tracking and scouting. The primary school was located on the planet Tolan. Captain Panaka of the Naboo Royal Security Force trained here, under a strict Zabrak instructor, before joining the force under Captain Magneta. (GMR2)

Track-trill
this device is often used by gamblers who cheat at spinnerpit and other similar games of chance. It allows them to magnetize specific tracks, causing the small balls to roll into those tracks. (MJEH)

Tracomp
a shipboard sensor that located a planet's magnetic poles for ground referencing. They were small components, capable of being removed and used in a handheld manner. When removed in this manner, a tracomp sensor could fit in the palm of a man's hand. (SME, LJ2)

Tra'cor
this large beast, native to the hidden oases of the planet Socorro, resembled an aquatic version of the rancor. The tra'cor lived it entire life in the water, ambushing its prey before consuming it in a few bites. (BSS)

TracSheet
this was a New Republic document which detailed all known information about a specific criminal. This document was based on an Imperial datafile maintained for the same reasons: to monitor the activities of criminals. (GG11)

Tract Authority
this was the branch of Makem Te's government that maintained The Tract. (GORW)

Tract Conviction
this was the body that was charged with the maintenance and upkeep of The Tract, located on the planet Makem Te. More than a million Swokes Swokes worked as accountants and recordkeepers on the Tract Conviction at one point, ensuring that a steady flow of credits was available to keep The Tract operational and functioning. Thousands of flatstenders worked within The Tract to ensure the placement of tiles remained correct, as well as to help families locate their tiles among the trillions of individuals represented there. (WOTC, GORW)

Tract, The
this was the Basic name, derived from an ancient Swoken term, of the vast cemetary established by the Swokes Swokes on their homeworld of Makem Te. In a ritual that was millennia in age, Swokes Swokes would place a ceremonial, two-meter-square tile in The Tract whenever an individual died. On top of this tile was a small stone pillar called a stela. By the time of the New Order, more than 1.2 trillion Swokes Swokes had been buried in The Tract, which covered more than seven percent of the surface on Makem Te. From space, The Tract appeared to be a northern polar ice cap, as was noted in the first scouting reports done on the Makem System by the Old Republic. This led to the addition of The Tract to the list of the galaxy's Twenty Wonders. The bodies of those Swokes Swokes who were represented in The Tract were actually chopped up or incinerated, and their remains were returned to the family as good luck charms. Only the stone tile was placed in The Tract. Many years later, The Tract was nearly destroyed when the Yuuzhan Vong launched their invasion of the galaxy. The alien invaders destroyed a refueling station that orbited Makem Te, in an effort to further hinder traffic flowing along the Perlemian Trade Route. The debris from the station crashed throughout the northern hemisphere of the planet, narrowing missing the land covered by The Tract. (WOTC, GORW)

Tracti
this unusual tree was grown by the Tusken Raiders of the planet Tatooine, in secret oases where it was hidden from prying eyes. The Tusken Raiders maintained small grove of tracti trees so that they could harvest its wood, which was often used to create the stocks and barrels of their primitive rifles. (NEGW)

Tracton
this name was commonly given to Quarren males, and meant "inspirational". (GCG)

Tracton
this Quarren scientist was one of Senator Tikkes' aides, during the years following the Battle of Naboo. Tracton had a background in planetology, and helped the Senator determine the mineral and biological wealth of planets. He was shot and killed on a remote world in the Kamdon System, when Aurra Sing attacked Senator Tikkes' starship while trying to kill Tikkes and the Dark Woman. (HFAS)

Tractor Beam
any device which is used to immobilize and move an object. They are modified force fields which employ a graviton-flux beam to alter the shape of the surrounding space-time fabric. The shape is altered so that the target is caught on a ripple of fabric and then "rolled" back toward the generator. Thus, tractor beams can be used to maneuver ships in docking bays, as well as to contain a fleeing ship. In some instances, large tractor beams can also be used to destroy smaller ships by creating a large enough ripple to crash into the target. (SW, SWSB)

Tractor Cuffs
this was the name used to describe a specialized form of binders, which contained a miniature tractor beam generator in the locking mechanism. This allowed a policebeing or other law officer to not only bind the hands of a criminal, but to anchor them to a specific location with the tractor beam. This ensured that the captured individual did not try to escape. (LCF)

Trade
if two tribes of Abyssin meet at an oasis during a plentiful season, they will Trade with each other. Gaunts, weapons, and young males and females are exchanged between the two tribes, ensuring both willl survive until their next meeting. (GG4)

Trade City
this was one of the larger cities on the planet Arkania. (EGP)

Trade Commission
this was the group, formed by the Old Republic Senate, which looked for ways to enforce inter-system trade during the last decades of the Old Republic. The Commission decided that the taxation of trade routes was required in order to enforce the laws set up by the Senate. Many historians believed that this taxation forced the Trade Federation to blockade the planet Naboo in order to gain the attention of the Senate in order to overturn the taxation laws. (DMS)

Trade Council
this branch of the Old Republic oversaw the various changes in commerce that occurred when the Clone Wars broke out across the galaxy. They were the primary body in mediating disputes over the availability to important technical parts and raw materials, especially when the requisition of a commodity caused economic hardship on a planet. (TCD)

Trade Defense Force
this was the name of the fleet of warships and military personnel who supported the Trade Federation, during the last decades of the Old Republic. Much of the Trade Defense was turned over to the Republic in the wake of the Battle of Naboo. (RP)

Trade Federation
this group was formed during the Old Republic, some 350 years before the Battle of Yavin, to monitor and maintain the delicate balances of power between the growing economies of the Core Worlds and the developing worlds of the remote Outer Rim Territories. Ostensibly, they were the policemen of commerce for the Old Republic, working to ensure fairness and mediate disputes between merchants and transport providers. The Federation became large enough, and powerful enough, to maintain a seat in the Galactic Senate as if they were a populated planet. Many outlying systems aligned themselves with the Federation, rather than requesting direct representation in the Senate, because it was a more expedient way to develop trade with the Core Worlds. However, the Trade Federation - controlled by the Neimoidian race - was inherently weak, and soon found itself under the control of Darth Sidious during the years leading up to the Clone Wars. A series of political maneuvers led to the Old Republic's taxation of trade routes in the galaxy, which took away much of the control and profit realized by the Neimoidians. In an attempt to force the repeal of the tax law, and under the control of Sidious, the Trade Federation threatened the world of Naboo by blockading all trade to and from the planet. The blockade was eventually broken during the Battle of Naboo, but the Federation had already outlived its usefulness to Sidious, who abandoned them when they could no longer control the situation. In the aftermath of the Naboo blockade, the Trade Federation's warfleet and its military personnel were absorbed into the Old Republic's own defense forces, and the Federation itself was restricted in its ability to do business. The Republic ordered the immediate downsizing of the Federation's droid forces, but many of these combat automatons were simply resold to Federation holdings. Nute Gunray, the Viceroy of the Trade Federation, survived imprisonment and maintained control of the Federation. However, he felt betrayed by Darth Sidious and so threw his support to Count Dooku and the Separatists. In the wake of the Clone Wars and the establishment of the New Order, the Trade Federation was absorbed into the Empire and Imperialized when Sentepeth Findos signed a treaty with the Empire. His assumption of power was questioned by other members of the Federation, who vowed to fight against any Imperial opposition. These small groups of resistance were eventually eliminated, and the Trade Federation ceased to exist. (SW1, TPM, IS1, RP, COD, GB, SWDB, SWI84)

Trade Federation Armaments Committee
this branch of the Trade Federation Executive Board was charged with ensuring that the Federation's members and starships were properly protected against pirates and other threats. (SON)

Trade Federation Battleship
based on Hoersch-Kessel Drive, Incorprated's huge, ring-shaped LH-3210 cargo freighters, the Trade Federation's battleships were heavily converted for military use. This conversion made them perfect for the Federation's use, as unsuspecting targets didn't realize they were under attack until it was too late. Measuring 3,170 meters in diameter, these battleships had huge storage areas in the outer hull, which surrounded the central, spherical command center. The Federation equipped each battleship with 1,500 Vulture droid starfighters, 50 C-9979 landing ships, 550 MTT troop transports, 6,250 AAT battle tanks, and 1,500 troop carriers. The ships were powered by a pair of Rendili Proton 2 sublight drives, supported by an array of Proton 12 drives as backup. Weaponry wes limited by the original, non-military configuration, and consisted of 42 quad-laser batteries spaced around the outer hull. The armament was nevertheless efficient, especially when supported by the battleship's potent shields. (SW1, X1, IG1)

Trade Federation Directorate
see Trade Federation Executive Board (NEGC)

Trade Federation Executive Board
this was the primary governing body of the Trade Federation, and was responsible for making the strategic decisions of the Federation. Also known as the Directorate, this seven-member body was controlled by the Neimoidian Inner Circle. Shortly before the Battle of Naboo, Darth Sidious arranged to have six of the seven members of the Board assassinated, leaving Nute Gunray as the sole survivor and, therefore, the new Viceroy. Gunray then filled the remaining six positions with puppets who would do his bidding. (SON, COD, NEGC)

Trade Federation Gunboat
this aquatic vehicle was specially-commissioned by the Trade Federation when it being preparing for its invasion of Naboo. It was designed to operate in the swamps and rivers of the planet, with heavy underpating to protect against underwater obstacles. It was equipped with heavy-duty engines and armor plating, and was armed with a turret-mounted twin laser cannon. The gunboat measured six meters in length, and required a pilot to operate. It could transport up to 40 kilograms of cargo and three passengers. (BFN, GMR3)

Trade Hall
the governmental building of the capital city of Brentaal, the Trade Hall was located in the city of Cormond. Most business which occurred in the Trade Hall had to do with some form of commerce or the regulation of economic policies. (SWJ7, CCW)

Trade Spine
see Corellian Trade Spine (TLC)

TradeChip
this was a form of holographic card, produced during the last decades of the Old Republic in large collections. Each collection had a theme, such as sports figures or holovid stars, and collectors could swap and sell their tradechips in order to complete an entire set. (HNN5)

TradeCo, Incorporated
based on the planet Nubia, this transport company moved Nubian grains and foodstuffs throughout the sector. They were considered an upstart shipper, using custom-designed cruisers to move their cargoes. (CCW)

Traders' Alley
located on the Blue Level aboard the Errant Venture, this bazaar-like area of shops and restaurants was a cash-only section of the ship. (SOP, IJ)

Traders' Coalition
this was the leadership organization that controlled the Free Trader Worlds. They demanded a price for everything, despite the fact that they called themselves "Free Traders." (SOL)

Trader's Feet
this was a combination of dice, thrown during a casino game on the planet Ord Mantell. It was a winning toss, resulting in a windfall for the gambler. (ROP)

Trader's Gamble
one of the many additional features of the Free Trader's Guide to the Planets, the Trader's Gamble required a membership number and password in order to gain access. It was created to alert the paying members of the Lantilian Spacers Brotherhood of potentially lucrative markets. The downside of this service is that the worlds it highlighted also tended to be dangerous and remote. (SWJ10)

Traders' Grotto
this was the name given to a large, hollowed-out asteroid located in the Tatoo System. The Grotto was used by any number of independent starship captains as a kind of impromptu marketplace, where goods and services could be exchanged without governmental intervention. (SWGAL)

Trader's Luck
this ancient Liberator-class troopship began life as the Guardian of the Republic. Garris Shrike purchased the old ship and gutted the interior, refitting it to create various living environments for the smugglers, thieves, and strong-arms that made up Shrike's travelling horde. When Shrike was killed on Coruscant, the ship was abandoned and left for scrap. When it was sold at auction, the Corellian resistance purchased it and renamed it the Liberator. They donated the ship to the Alliance forces for the Battle of Ylesia. (TPS, RD)

Traders Plaza
this open area is located in the city of Talos, on Atzerri. Its design is such that unwary visitors to Atzerri are likely to lose their money as they pass through many unnecessary checkpoints, pay illusory tariffs, and shop for overpriced goods. For those travellers with experience on Atzerri, the Plaza's "merchants" act as scratchbacks. They herd the more adept travellers to more intense areas of the city. (SOL)

Trader's Quarter
this infamous section of the planet Ord Mantell was known for its seedy streets and shady businesses. (AIR)

Tradetown
this is the only sizable town on the planet Yelsain, and is also the site of the planet's specaport. Most of the planet's off-world inhabitants live in Tradetown. Most of the commerce that happens on the planet happens here, as metals and electronics are imported in exchange for exotic woods. (GG6)

Tradewyn
this Mon Calamari cruiser was the flagship of the Bornaryn Trading Company's fleet. (TEP)

Tradium
manufacturers of racing fuels used in podracing, Tradium also produced a microbrewed beer known as the Vinta Harvest Ale. It was specially brewed for serving during the height of the podracing season on the planet Malastare. (X1, ETM)

Tradoc Core Index
this device allowed stock brokers and individual investors to monitor galactic stock markets, provided they were within the device's range to access and download information. (GFT)

Traeda
this Imperial Grand Moff was one of several who were at odds with Grand Admiral Tigellinus and his quick rise to power. Traeda lost an important ally, Governor Weizel, who defected to Tigellinus's faction. (SWJ8)

Traest
this Bothan name was given to newborn males. Translated into Basic, it meant "enthralling." (GCG, WOTC)

Traest Kre'fey
this Bothan was a member of the New Republic military, and served as an Admiral at the time of the Yuuzhan Vong invasion of the galaxy. Traest came from a long line of Bothan leaders, including his grandfather Laryn and his brother, Karka. Like his relatives, Traest had creamy-white fur. However, he had violet eyes which were flecked with gold, an indication of that fact that he was also related to Borsk Fey'lya through a complex tangle of relationships. He was one of the few members of the New Republic command structure who took the Yuuzhan Vong invasion seriously, and worked with Gavin Darklighter and Rogue Squadron to develop tactics that would overcome the Yuuzhan Vong's organic defenses. Traest commanded the Assault Cruiser Ralroost during the Yuuzhan Vong invasion. He was disdainful of his cousin's political maneuverings, wishing only to defeat the alien invaders and rid the New Republic of the threat. Thus, when Fey'lya opted to remain aboard the Ralroost during the defense of Ithor, Traest took steps to ensure that Fey'lya had little chance to cause trouble. However, Traest was one of the minority of Naval officers who felt that the Senate and the New Republic were not acting in the galaxy's best interests in the war against the Yuuzhan Vong, and gladly agreed to help Gavin Darklighter and Rogue Squadron attack the shipwomb being grown in the Sernpidal system. He even went so far as threatening to take the entire naval force of the New Republic into the Unknown Regions, should the Senate continue to try and run the military. Admiral Kre'fey remained at the forefront of the Republic's battle against the Yuuzhan Vong, and was placed in command of the task force which massed near Kashyyyk to launch hit-and-run missions against the aliens. In the wake of the death of Borsk Fey'lya, Admiral Kre'fey redoubled his efforts to defeat the Yuuzhan Vong. He daily asked his crew two questions during the conflict: "Howcan I hurt the Yuuzhan Vong today?" and "If I can't hurt the enemy, what can I do to help my side grow stronger?" He had these questions painted above the bulkheads leading to the Ralroost's command center, as a constant reminder of his crew's duties. As the war ground on, Admiral Kre'fey continued to work with his fellow commanders to find a weakness in the Yuuzhan Vong. It was obvious that the aliens were spread too thin to support a massive campaign against the Republic, yet the Republic could not spare a large portion of its own fleet to make focused attacks. With the formation of the Galactic Alliance, Kre'fey was able to pool his resources with those of Grand Admiral Pellaeon and Garm Bel Iblis, forming a total of four distinct battle groups which could be brought to bear against the alien invaders. His plans to defend Calamari from attack proved almost unnecessary when Zonama Sekot suddenly reappeared near Coruscant, forcing nearly every Yuuzhan Vong fleet back to Coruscant to defend Supreme Overlord Shimrra. Kre'fey reasoned that this was the time to finally strike a decisive blow against the Yuuzhan Vong, a plan that met with mixed emotions but was ultimately approved. The final battle was launched some five years after the initial Yuuzhan Vong attacked on Belkadan and Helska, and saw the Galactic Alliance's forces matched ship for ship by the Yuuzhan Vong. The presence of Zonama Sekot was of great assistance, since it drew a large portion of the defense fleet away from the main fighting. After the Alliance's ground forces and the Jedi Knights managed to defeat both Shimrra and Onimi, and when Zonama Sekot managed to repel Shimrra's attempt to use the Alpha Red virus against it, Kre'fey discovered that the war had been won. Although many Yuuzhan Vong chose to flee or commit suicide, a healthy number surrendered. Because of his leadership and the ultimate outcome of the war, Kre'fey found himself being called the "liberator of Coruscant" on the newsfeed. With Sien Sovv's sudden resignation, Kre'fey also found himself promoted to the position of Supreme Commander of the Galactic Alliance's armed forces. (DTO, DTR, EVR, DW, FP, UF, NJOSB)

Traff
this Jeodu worked for Dequc, and often accompanied Fitch on courier missions. (MJEH)

Traffic Control Override
this was the name given to the specialized traffic monitoring subsystem, used on urban and metropolitan worlds, to stop automated vehicles that strayed from their pre-determined course. If a vehicle was deemed to be off-course, the override system could shut its drives down and bring it to the side of the roadway for repair. (HSL)

Traffic-robo
any automaton programmed to monitor and direct ground-based traffic. (HSL)

TraffiDroid
this brand of automaton was developed to control inner-city traffic during the last years of the New Order. The TraffiDroid was essentially a four-armed sphere which floating on repulsors. When stationed at an intersection, the TraffiDroid was capable of efficiently handling vehicular and pedestrian traffic. (GCQ)

Traflin
this tropical resort world was owned and operated a powerful alliance of businessmen from the Corporate Sector. Because of its distance from the Core and the lack of an Imperial garrison, Alliance personnel used Traflin as a rest and relaxation spot during the Galactic Civil War. The local government had little tolerance for crime. (GMS)

Traft, Icus
this Imperial Colonel was assigned to the small garrison established on the planet Gap Nine, during the height of the Galactic Civil War. A corrupt, greedy officer, Traft spent much of his time on Gap Nine looting the ancient temples for artifacts and treasures. (SWJ7)

Trag, Ganwick
this heavily-muscled man worked as the assistant bartender at the Outlander Club, just before the onset of the Clone Wars. (OWS)

Tragan Cluster
an Outer Rim Territories sector originally charted by Shistavenan explorers who braved the Bakisian Drift. (GG12)

Tragan Sector
this star system was ruled by Imperial Moff Brinkan during the height of the Galactic Civil War. (SWJ4)

Tragedy of Darth Plagueis the Wise, The
this was essentially the story of the Sith Lord Darth Plagueis, as related to others by his own apprentice, Darth Sidious. Sidous used the story - which he carefully couched as a legend before revealing his true nature - to explain the potential of Plagueis' power, yet highlight the pride and hubris that was common among the Sith. (E3N)

Tragett, Bogo
this Alpha Team leader led the second expedition to Maltha Obex, setting up a base from which Joto Eckels could operate. Traggett's team remained on the planet when Eckels left to deliver the Qella bodies to Coruscant, and was left stranded on the planet when Eckels returned. Eckels was forced to keep Tragett's team planet-bound, because the Teljkon vagabond had re-entered the system. (TT)

Traggisk
this was one of the more common names used by Trandoshan hunters. Like most Trandoshan names, it was reserved for males, but could be adopted by those rare females who became hunters. In the Trandoshan language, the name meant "bludgeons in fury". (GCG)

Traggissk Reosss
this Trandoshan was a wing leader for the Winnard Clan, until he attacked an Imperial convoy near the Corporate Sector. It was unknown whether Reosss knew the convoy was Imperial, but the Empire quickly retaliated. The Winnard Clan was hunted down and decimated. Their leader, Cloone, told the Empire of Reosss' existence, and that it was believed he was unaware of the affiliation of the convoy. Nevertheless, Reosss was expelled from the Clan, which Cloone was later able to rebuild. In order to ensure that Reosss was brought to justice for the deaths of the Clan's original members, Cloone issued a bounty on the Trandoshan's head. The bounty was further increased by the Empire, when it was learned that Reosss might be working for the Alliance. (GMR6)

Tragic Flaw
this starship was owned operated by Bho Vendoll, and lived up to its name more often than not. (SSR)

Tragrud
this planet, the only world in the Tragrud System, was tectonically unstable. Nonetheless, the Alliance established a staging area and refueling outpost on the planet, serving those ships which traveled into Hutt Space. Note that this planet is also named Tragud in Secrets of the Sisar Run. (SSR)

Trail
an Alliance shuttle group destroyed during the Galactic Civil War. (TIE)

Trailblazer
this was Reidi Artom's personal scout ship. She stowed away on the ship in order to escape her homeworld, and was the only survivor when the ship was attacked by pirates. She managed to repair the ship and get back to port, where she had the ship refitted and registered in her own name. (LFC)

Trailia
this tropical world is a low-tech planet on the fringes of the known galaxy. It is inhabited by the native Trailians, a race of humanoids which are sensitive to the Force, and live in peaceful coexistence with their environment. Lord Cronal attempted to use the Dark Side of the Force and genetic manipulation to turn the Trailians into monsters of vast power and destruction. (GMS)

Trailian
this humanoid race, native to the planet Trailia, hda a strong affinity to the Force. (GMS)

TrailMaker III
this speeder bike is produced by Mobquet, and comes in a personal-use model as well as a military model. Powered by a TurboToo repulsorlift engine, it rivals the Aratech Yellow Demon 100 in speed and maneuverability. However, it is larger and noisier than the Aratech bikes, and has not gained the popularity of the Yellow Demon or the 74-Z. (SWSB)

TrailMaster
this low-end tracking device was produced by Astroserver Industries. The TrailMaster was only capable of providing directional information to the user. (CFG)

Trail's End Tavern
this tavern was located near the stockyards in Besia Osurne, on the planet Sedesia (SWJ6)

Training Lightsaber
developed from a standard lightsaber, this weapon was created by the Jedi Order to allow very young students to begin training in the use of a standard lightsaber. Training lightsabers are nearly identical to a standard lightsaber, with the exception of its power and the possible exception of its size. Training lightsabers are meant to be used by young children with little combat experience. Thus, they had their ability to cut through materials greatly diminished in order to reduce injuries. (PJSB)

Training Remote
this term was used to describe any remote or seeker which was used to train an individual for combat. Several different versions of training remotes were developed, depending on the type of combat an individual was training for. In general, these remotes had tiny repulsorlift engines which moved them about in the air, to strike from different locations and avoid being hit. Many of these devices were used to enhance the hand-to-eye coordination of gunfighters, but a good number of them - such as the Marksman-H from Industrial Automaton - were used to train Jedi Knights in blind-fighting techniques. (SW, PJSB)

TraitWare
this was the name given to the physical components which make up a droid, along with the computer code which provided a droid with personality and behavioral traits. The behavioral code was copyrighted by Sienar Intelligence Systems during the Galactic Civil War. (FOP, FTD)

Trakkie
this slang term was used in the Outer Rim Territories to describe any droid which used treads to rotating tracks for locomotion. (MC8)

Trakkrrrn
this creature is native to Kashyyyk, and was hunted by the Wookiees for its tasty meat. (RD)

Traladon
the meat of this creature is consumed by many human societies throughout the galaxy. The ribs and rib-meat are often served barbequed, while the milk of a traladon is flavorful and healthy. (TPS, THG)

Tralee
this port city, found on the planet Esseles, was the sight of an Imperial Navy base during the Galactic Civil War. It was once attacked by the Faceless, in a coordinated effort that also caused severe damage to the DynaCorp refineries on Grande Hyet. (SWJ9)

Tralfin
a planet. Could this be a typo in the spelling of Traflin? (WBC)

Tralkov's Bar
located in the city of Ugnorgrad, on the facility known as the Ugnaught Surface, this Ugnaught bar was linked by several underground passageways to the guildhhall of the Ugnaught Mechanics Union. Its patrons were primarily members of the Union, and very few outsiders were allowed to enter the facility. (PH)

Tralkpha
this was one of the more common names given to males of the Mon Calamari race. To the Mon Calamari, this name meant "swift water". (GCG)

Tralkpha
the Mon Calamari navigator working for Mara Jade aboard the Jade's Fire. He disappeared during the Corellian revolts surrounding the Starbuster plot. (AC, SC)

Tralla
one of the three primary continents, built from coral reefs, found on the Pantolomin. (DFRSB)

Tralla Room
one of the many casinos on the Coral Vanda, the Tralla Room was named for the Tralla continent found on the planet Pantolomin. It was also considered this most impressive casino in the galaxy during the early years of the New Republic, a claim that even Han Solo has to admit was pretty close to the truth. (DFR)

Trallan
this planet was aligned with the New Republic. (TT)

Trallint
this man served as Sris Lehhett's chief intelligence officer. He used techniques developed by the Imperial Security Bureau to intimidate people and uphold Lehhett's regime. (GMR5)

Tralus
Tralus, along with Talus, make up the Twins in the Corellian System. Talus and Tralus orbit each other around a single center of mass, and both are inhabited. At the center of their orbits was Centerpoint Station. (AC, CTD)

Tralus and Talus Liberation Party
one of the political factions active during the Starbuster plot, they were struggling for the two worlds to seceed from the Corellian alliance and goven themselves. (SC)

Tramanos
Riij Winward claimed to be travelling from Tramanos to Shibric when he was captured aboard the Hopskip by Captain Niriz. (TFE)

Tram-eight
this thin cable is used in many of the engine connections on repulsorcraft. (CFG)

Trammel, Rufus
this man was known as a "procurer of all things exotic" during the last decades of the Old Republic, which basically meant he was a smuggler. An unpleasant man who nonetheless had an uncanny ability to locate just about anything, he was best known for his ability to obtain rare and unique creatures. He was attracted to the moon of Dorumaa, where he hoped to locate incredible beasts in the deep waters of Dorumaa's oceans. He kept his dealings private, for the most part, after his dealings on Blathar III. However, his continued presence in the Cularin earned him the ire of Nirama, who swore to feed Trammel to a slow-eating beast if he was ever apprehended. Trammel maintained a low profile, but continued to work on making inroads against the existing criminal organizations. After the Cularin System returned from The Blink, Trammel made plans to have his operations in the system controlled by Phylus Mon, a known slaver and crimelord with powerful ties to the Hutt criminal organizations. Trammel's possible absence made the minor criminal figures in Cularin wary of possible actions by Nirama, and many feared an all-out war between rival organizations. (LFCW)

Trammen
this planet, located in the Harron Sector, was heavily re-armed by the Empire during the Galactic Civil War. Reports indicate that the entire Imperial force there was equipped with light repeating blasters. (ISB)

Trammic
this was the native language spoken on Trammis III. It was descended from the Old High Trammic. (LCM)

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