Star Wars: The Rebellion Campaign
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Starships and Vehicles
Last updated November 3, 2002
Transports
Noble Wolf
The light freighter called Noble Wolf started out as a transport in the service of Arnot's smuggling operation. It was assigned to a promising young pilot named Aarack Starlighter after his completion of a probationary term of work within the organization. Aarack spent several months running cargo for Arnot, and even managed to successfully complete several solo runs before fate threw Aarack and the Wolf into a meeting with a mystic Cerean and a Bothan scout on the planet Ord Mantell. Aarack began to use the Wolf for his own personal use, and missed connecting with Arnot long enough to anger the Anoo-dat crime lord. Assigned a task to deliver a "cargo" from Alderaan to Coruscant, Aarack discovered that the "cargo" was actually a woman and her Force-Sensitive daughter. Forcing a confrontation between Arnot's goons Trossk and Bleedo aboard the Noble Wolf, Aarack made matters worse for himself by escaping with the women. Now Arnot is looking to secure his ship from Aarack, and perhaps exact a bit of revenge on the insolent young pilot as well. Aarack continues to fly the Noble Wolf on his missions with the Rebel Alliance.
Modified Corellian Engineering Corporation YT-1300 Transport
Class: Space Transport |
Crew: 1 to 2 (Unique +15) |
Size: Small (26.7 m long) |
Initiative: +4 (+1 size, +3 unique) |
Hyperdrive: x2 (backup x12) |
Maneuver: +16 (+1 size, +15 unique) |
Passengers: 6 |
Defense: 21 (+1 size, +10 armor) |
Cargo Capacity: 100 tons |
Shield Points: 120 (DR 10) |
Consumables: 2 months |
Hull Points: 120 (DR 10) |
Cost: Not available for sale |
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Maximum Speed in Space: Attack (8 squares/action) |
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Atmospheric Speed: 800 km/h (13 squares/action) |
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Weapon: Laser cannon;
Fire Arc: Turret;
Attack Bonus: +9 (+1 size, +4 crew, +4 fire control);
Damage: 4d10x2;
Range Modifiers: PB/S +0, M/L n/a.
Weapon: Ion Cannon;
Fire Arc: Turret;
Attack Bonus: +9 (+1 size, +4 crew, +4 fire control);
Damage: 5d10x2;
Range Modifiers: PB +0, S +0, M -2, L n/a.
Starfighters
Incom A-24 Sleuth
The A-24 was designed and released during the heyday of Incom. The A-24 is a scout ship, capable of carrying only two persons: a single pilot and a passenger; an astromech Droid may serve as co-pilot. While older than more popular scout ships, the A-24 has excellent maneuverability and sublight speed for a vehicle of this class. (See Frank V. Bonura's Star Wars Deckplans to view the ship's interior design.)
Class: Starfighter |
Crew: 1 (Skilled +4) |
Size: Tiny (14 m long) |
Initiative: +6 (+2 size, +4 crew) |
Hyperdrive: x1 (backup x10) |
Maneuver: +6 (+2 size, +4 crew) |
Passengers: 1 |
Defense: 22 (+2 size, +10 armor) |
Cargo Capacity: 2 tons |
Shield Points: 60 |
Consumables: 3 months |
Hull Points: 110 |
Cost: 220,000 (new), 72,000 (used) |
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Maximum Speed in Space: Ramming (10 squares/action) |
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Atmospheric Speed: 1,000 km/h (17 squares/action) |
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Weapon: Laser cannons (2 fire-linked);
Fire Arc: Front;
Attack Bonus: +9 (+2 size, +2 crew, +5 fire control);
Damage: 5d10x2;
Range Modifiers: PB +0, S +0, M/L n/a.
Treik's Ship Repairs
Here's an estimate done by Rebel technicians for repairing the damage sustained on Treik's A-24:
Base repair: |
3,000 |
Hyperdrive x1: |
15,000 |
Shield generator: |
10,000 |
Total: |
28,000 |
Also, an astromech unit can be used to replace the destroyed nav computer.