Star Wars: The Old Republic continues to pop up all around the internet in the form of previews, interviews and so forth. See below for a round up of TOR links from the past week:
First up, SWTOR.com presents an E3 round up for The Old Republic complete with highlights, awards, and yet MANY more links to coverage.
In case you missed our previous post, MMOGamer.com has a 4 page interview with James Ohlen (Lead Designer) and Daniel Erickson (Lead Writer) of Star Wars: The Old Republic.
Examiner.com offers up their preview of TOR. Excerpt below:
"The game appears to play like a multiplayer Knights of the Old Republic. That game was a heavily abstracted version of the Star Wars d20 tabletop system, with most of the "dice rolls" handled automatically by the computer. You directly controlled one character at a time in a three-man crew, with the other two being either AI-directed or given specific marching orders during a pause screen.
In Old Republic, those other characters are actually other players, sharing quests with you. Like BioWare's other games, such as Mass Effect or Jade Empire, Old Republic is a game that's largely about choices."
Gamasutra provides a Q&A with BioWare founding partners, Dr. Greg Zeschuk and Dr. Ray Muzyka. Excerpt below:
"You recently announced the game will be fully-voiced; that's a new thing for MMOs. I also imagine it's a challenge in two senses: one, the logistics of actually doing all that, and two, it simply being a huge issue with needing that much space.
GZ: It is. [laughs]
Ray Muzyka: It is a really big game. It's a really big undertaking, but it's something we've been planning together with LucasArts right from the beginning.
They're great partners, you know; we're lucky to be working with them. The voiceover is certainly an ambitious undertaking, but we think it's going to make for an amazing experience in terms of the narrative and the way the story unfolds.
The characters are just going to feel that much more realistic and lifelike. There's a lot of emotional intensity, and it will amp up the narrative, which we think is really important to great interactive fiction. And we're not losing anything in the translation. The progression, the exploration, the customization, and the combat are all still there and really, really strong, but we're adding another pillar of narrative. LucasArts, Bioware, and EA are all really excited about that.
GZ: Each character class has its own story. That deep story, as we're saying, is as good as any BioWare story today. It's a really rich experience. You can solo it, you can do multiplayer; it's very flexible and well-acted. It's huge. As the guys mentioned, there are hundreds of thousands of lines of dialogue and thousands of characters. We've done big voiceover projects in the past, and this is our biggest by a lot. It's huge."
Rebelscum Breast Cancer Awareness Charity Patch Posted By Philip on November 25, 2014: Thanks to everybody that ordered patches. I sent a check for $1,600.00 to the National Breast Cancer Foundation on Monday. While it's not as much as I hoped for, it's still very much appreciated. They will remain for sale in the store for anybody that still wishes to purchase them. Details after the jump.