Star Wars 1313 will not be like previous games set in the GFFA. Instead, it will bring together employees from LucasArts, Industrial Light & Magic, Skywalker Sound, and Lucasfilm Animation, creating a collaborative effort that Lucasfilm will produce a must-purchase title. Gawker gaming blog Kotaku published a story today that shines the spotlight on this collaboration, featuring commentary from Star Wars 1313 creative director Dominic Robbilliard. Here's a quote from the article:
"In previous games where we've worked with the other parts of the company, I don't want to say it was like chucking things over the fence," Robilliard continues. "But if you had a department working on the cutscenes, they would just do that in isolation. However, because this cinematic game relies on the experience being seamless between the gameplay and the cutscene, we brought them in-team. And when we're dealing with problems of the game, the ILM guys, or the Sky sound guys, or the animation guys, they care about how would we normally do it in a game. So they will bring in their expertise and say, "If it was a film we would probably light it like this."
Click through to Kotaku to learn how Lucasfilm's divisions are working together to create Star Wars 1313.