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Kotaku Explores LFL's SW 1313 Collaboration

Posted By Eric on June 14, 2012

Star Wars 1313 will not be like previous games set in the GFFA. Instead, it will bring together employees from LucasArts, Industrial Light & Magic, Skywalker Sound, and Lucasfilm Animation, creating a collaborative effort that Lucasfilm will produce a must-purchase title. Gawker gaming blog Kotaku published a story today that shines the spotlight on this collaboration, featuring commentary from Star Wars 1313 creative director Dominic Robbilliard. Here's a quote from the article:

"In previous games where we've worked with the other parts of the company, I don't want to say it was like chucking things over the fence," Robilliard continues. "But if you had a department working on the cutscenes, they would just do that in isolation. However, because this cinematic game relies on the experience being seamless between the gameplay and the cutscene, we brought them in-team. And when we're dealing with problems of the game, the ILM guys, or the Sky sound guys, or the animation guys, they care about how would we normally do it in a game. So they will bring in their expertise and say, "If it was a film we would probably light it like this."

Click through to Kotaku to learn how Lucasfilm's divisions are working together to create Star Wars 1313.


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August 21, 2012   Get To Know SW 1313's 3D Texturing Tool
August 18, 2012   New Star Wars 1313 Screenshots & Concept Art
August 14, 2012   New Gameplay Trailer For Star Wars 1313
August 7, 2012   Star Wars 1313 Video Interview
August 7, 2012   Paul Meegan Steps Down As President Of LucasArts
July 30, 2012   Creative Director Dominic Robillard Talks Star Wars 1313
July 11, 2012   Forbes Interviews Star Wars: 1313 Creative Director Dominic Robilliard
June 7, 2012   E3 2012: More Coverage Of SW: 1313
June 4, 2012   Star Wars 1313 Gameplay Demo
June 1, 2012   EW Exclusively Reveals SW 1313 Art
June 1, 2012   LucasArts Reveals Star Wars 1313
May 7, 2012   Star Wars 1313





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