Creative Director Dominic Robillard Talks Star Wars 1313
Posted By Mike on July 30, 2012
Digital Trends got a chance to catch up with Star Wars 1313 Creative Director Dominic Robillard for an interview discussing the LucasArts/Lucafilm collaboration, his role in creating the upcoming game, impacting the Expanded Universe, and more. We've provided an excerpt below but make sure to click here for the informative read.
“I think my job as the creative director… is not to be that game guy who suddenly jumps in and starts writing and directing stuff when I don’t have any experience with that,” he explained. “The best thing about being at Lucasfilm right now, if I need someone to come in and performance direct our actors in a cutscene, even though I can probably sit here and think I can do it, I’m not going to ruin the product by doing it myself. I’ll go and get our ILM effects team to find an experienced director to come and help out, and we’ll collaborate with him to find out what the best way is to get that cutscene figured out.”
“We just try to keep everyone’s expertise focused in the right place, and I have to kind of edit it and put it all together. You have to keep that humble attitude and make sure you’re doing the best thing for the project rather than using it as a vehicle for you to go out and play moviemaker. Ultimately we’re here to make games. All of the people on the team, even though we’re making a cinematic game, everyone is passionate about making an interactive cinematic experience. That’s the goal that we’re chasing. It’s definitely beginning and ending as a game. That’s the most important thing.”