Click here for an interview with the Lead Programmer of the Wii version of The Force Unleashed, Trevor Powell, over at The Age Blogs: Screen Play. Get a feel fro some of the differences between the Wii version as opposed to the other consoles as well as some of the challenges in developement. See below for the intro:
"Screen Play looked at the promising Star Wars epic The Force Unleashed earlier in the year, but LucasArts held an event on Monday offering journalists the chance to get hands-on with the Wii version, an opportunity not to be missed.
Character movement is handled with the Nunchuk's analog stick and Force powers initiated with simple button presses, but players will be most excited about being able to use the Wii Remote in left/right, up/down and stab motions for lightsaber combat.
The Duel mode, exclusive to the Wii version, lets you battle friends controlling characters like Obi-Wan, Anakin, Vader, Luke, Darth Maul and General Grievous, and looks to be a significant addition to the game, which is due to be released in Australia on September 17.
The duels proved a lot of fun as we traded lightsaber blows, lightning bolts and Force pushes (performed by thrusting the Nunchuk forwards). It was particularly amusing to use the Force to grab items and hurl them at your hapless opponent, or just throw your rival into lava or a Sarlacc pit.
Screen Play also chatted with Lead Programmer Trevor Powell from Krome Studios in Melbourne (formerly Melbourne House) for the interview below. Krome is handling the Wii version of The Force Unleashed, as well as the PS2 and PSP games, while the Xbox 360 and PS3 versions are being developed by LucasArts."
Rebelscum Breast Cancer Awareness Charity Patch Posted By Philip on November 25, 2014: Thanks to everybody that ordered patches. I sent a check for $1,600.00 to the National Breast Cancer Foundation on Monday. While it's not as much as I hoped for, it's still very much appreciated. They will remain for sale in the store for anybody that still wishes to purchase them. Details after the jump.