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DVD VFX Supervisor - Pablo Helman


DVD Press Conference
September 7, 2001

JW - Jim Ward
VL - Van Ling
RM - Rick McCallum
PH - Pablo Helman
RD - Rick Dean
JS - Jon Shenk

JW: OK, next up is a gentleman named Pablo Helman who comes from Industrial Light & Magic and Pablo was the Visual Effects Supervisor on all of the newly created scenes that appear on the DVD. So Pablo, where are you? There you are. I couldn't even see you before. OK, so this is the guy to talk to about the process of putting together all these new scenes. OK right here.

JW: How many people worked on the DVD and how long did the process take?

PH: I think we had a crew of about 100 people, actually over 100 people. And it took between six and eight months.

JW: How did the process compare from doing a film versus the DVD to create these scenes?

PH: Well the process was pretty much the same. At ILM we take pride in every frame that we create, every pixel. So the process was basically the same, taking a look at the old content we needed to put together into 300 or so new shots. And taking a look at every one and all the history of Star Wars and the Star Wars universe. And again, we had to create the scenes so that they would cut right into the film if needed to. It was pretty hard work but it paid off.

Q: Did you take it to film? Or just stayed on digital.

PH: No everything was delivered on film.

JW: In the world of Star Wars what is a quote/unquote deleted scene, and in essence what did you have to do to actually create these scenes?

PH: Well all these scenes that you're going to see on the DVD were at some point in part of the film. There were over 300 shots of scenes that were not part of the movie. And there was all these descriptions, all these different shots, and I basically sat down one night with a glass of wine and took a look at the videotape and I think I told you the story before, as the videotape kept going I was pouring more wine and more wine because the idea of producing all these really quickly, you know six to eight months, it was something that we had to think about. Again, you know when it comes to content, everything that was in that videotape was at some point in the movie. And it was deleted or not produced for a specific reason at the time.

JW: Pablo, what state were those scenes in? They were basically blue screen, right? So you had to go and.

PH: Yeah the majority of it was blue screen, and a lot of it was a lot of sketchwork, you know artwork basically pencil drawings.

JW: So when you say it was in the film it literally was a placeholder in the film?

PH: Yeah. Well yeah but in terms of content it was at some point it was part of the film, somebody, obviously George had thought this is what I want in my film. In terms of how we went about filming all that blue screen and all those blanks, we had a huge library of elements and things handy shot (?) that was again there was a history of Star Wars so there was really very little leeway to go wrong. And some things we shot, elements we shot. A lot of it was CG. And some things that we couldn't do before for different reasons. For instance the waterfall scene, at the time they were doing Episode I, it was very costly to do. There was a lot of R&D in that. And by the time that they were working the DVD basically the whole facility was working on water because there were a lot of water projects. So waterfalls were a perfect way for us to develop that technology and put it to use.

JW: Did you do any other work beyond the deleted scenes?

PH: Yeah we did the outtakes too. Those were a lot of fun too.

JW: What is the previsualization process like and what happens?

PH: Well, at some point George has an idea and he communicates that idea to somebody. And then that person puts together, it's basically a dialogue between the Art Department and the Director, in which the Director says something and the Art Department says here, this is what you want. And then the Director says well yes/no. When you're doing animatics you're not thinking about how you're actually going to finish a shot. You're just basically brainstorming up with your own idea on paper or videotape or CD or whatever your medium will be. After that, from a visual effects point of view when I see animatics all the time when we're working it's a great tool because it's a lot easier for, especially for artists who are very subjective minded, I mean everything is very, very subjective. It's a lot easier to say here do this, match this than to say I have this idea this is a waterfall right here that I want it to go down. So from that sense it was great. I do have to say that George gave us a lot of freedom, from those animatics that were very ambitious and varied, but very, very open. We had the leeway to solve the problems in terms of content. For instance in the pod race, when I remember looking at the animatic and there was something in the pod race in that extra lap that we did in which Anakin loses the cable, and I mean it took me about three or four viewings to realize what that was. You know it's like, there's something there, what do you think? Well I think it's a cable. Well where does that come from? Well we actually didn' t ask George those questions, because you don't sit down with George to ask -- what did you mean, is that a cable there? So we had to basically solve all those problems. So animatics are very crude and it's a very open way to present a visual effects problem.

JW: And just so you understand the process at Lucasfilm is that there is a previsualization team that's separate from Industrial Light & Magic led by a guy named David Dozoretz. And basically George works with him to develop the animatics, previsualization of the film and then that's what ILM tee's off of in terms of understanding what the action sequence is going to be.

Q: How were the deleted scenes selected in the reintroduction?

JW: Why don't I take that. Deleted scenes were selected by George, basically, to answer that question. And in terms of the reintroduction you saw the taxi sequence scene that makes sense to him after seeing it completed and he reincorporated that into the film.

Q: In the deleted scenes that you did is there anything that's special or a small bit that you're most proud of?

PH: The waterfall sequence is great. The pod race sequence is great when you think about the technical hurdles that we had to go through. The taxi sequence was great because it allowed us to take a tour of Coruscant in a way that we hadn't seen before, and prepared us for future stories about the city.

JW: Why don't you tell them the story you told me about the computer?

PH: Well there is a scene before the pod race where we introduced all these different pod racers that we didn't have a chance to see in Episode I. When we took a look at the animatic there was basically a still of Ben Quadinaros who is a character that never completes the pod race in the actual film because his engine explodes. So taking a look at the animatic and trying to figure out (just like with the cable), what that shot was going to look like, we though well we can put Ben Quadinaros we have a CG character which is zooming to him and that'll be it. And then some of us thought well wait a minute, he never finishes the race, because his engine explodes. Why don' t we have him over there reading the manual? Right before the race? He's reading a manual and you know he just stops and just throws the manual away. And so we made that and we completed the shot and then here we go six months later we were talking to George throughout all these meetings but we never told him exactly the content of this establishing shot. So here we go, I'm meeting with George, playing the tape and showing him these short cuts, and he sees the manual and then he stops the tape and says, "You know, you did something wrong here." And I said, "What did we do?" He said, "In the Star Wars universe there are no books. So, go ahead and put a laptop in." So that kind of exchange with George in terms of what the Star Wars universe is and what kind of backstories there are in Star Wars is a great opportunity that not many people have a chance to benefit from.

JW: OK, that's great, thanks a lot, appreciate it.

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