Imperials attack Karrde's smuggler gathering who vow revenge. Luke and Lando break Mara free so that
she can show them Wayland... just before Thrawn launches an attack to destroy Coruscant.
Reviewed 02/06/97
Story
We've now officially reached the climax of the trilogy. All of the plots and
major players are poised for final conflict and resolution. It's pretty
exciting and has a great Star Wars feel to it. Of course, this is credit to
Zahn, but Baron is translating it well. (I wish I didn't know what was going
to happen.) This issue has done a better job than previous of translating the
complex chess game Thrawn plays with his strategies.
I quite liked the characterization we're getting of Ghent (a character I'm
particularly fond of). He's quiet, unassuming, keeps to himself, a touch too
young, just-out-of-the-loop... yet his talents are indispensable and he knows
as much as any of the "heros". He only speaks up to save the day, then lurks
back to the shadows.
Art
There are many great visuals here, but I'm most struck with the attention paid
to poses and body language. In the panels of many comics (eg: CE#2) the only
thing the drawing of the character tells us is who's talking. While Edvin's
characters aren't as strong as his technology, he's clearly made the effort to
make every pose of every character (foreground and background) in the panel
ADD TO the dialog. (Read this one again and take a look.) I'm not yet in love
with the style, but they're really trying.
Chewbacca makes his first appearance and he looked great in each panel. Ghent
no longer looks as much like me, but I haven't sent DH any pictures to work
from. The Coruscant misty exteriors were nice.
The art team is giving the reader reason to stop and take a good look at each
panel.
Summary
The book isn't stunningly beautiful, but it's high quality all around. 8/10.
Recommended.
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