"With Republic Heroes you essentially have an arcadey, sidescrolling brawler on your hands -- slice through or fire at droids, solve a fun "puzzle" that requires little cognition, and wait for the camera to pan right so you can advance. In that sense, the experience is somewhat reminiscent of the LEGO Star Wars titles. The game is split into two modes: Clone missions and Jedi missions. Both Clone and Jedi modes award you with points as you dispatch enemies, with which you can buy new moves, upgrades, and nifty digital knickknacks (an entire menu in the shop is dedicated to unlockable "hats"). The Clone missions seem to be predictable twin-stick shooter fare, whose deviations from the norm include a functional cinematic camera and a crouch option for cover. These levels are fun, but the Jedi missions feel like the game's forte."
From IGN: (PC version - BEWARE OF SPOILERS in the full preview)
"While the build that I was shown was pre-alpha, what was more impressive was the amount of time it's taken to port the 360 build to the PC. Aspyr is handling the PC and Mac versions of the game, and only started working on the game at the end of July. However, they're in the process of optimizing everything from the graphics to the controls. While still incredibly early, all of the basic elements powering the gameplay, such as Havok physics, Digital Molecular Matter engine to process how brittle items are before they are destroyed and Euphoria for body simulations are all fully implemented. The 360 controller scheme has been included as well, but the mouse and keyboard works just fine. In fact, it's much easier to Force Grip objects by clicking the right mouse button and flicking your mouse to hurl items where you want them to go. This was demonstrated to me within the Tie Fighter construction facility, where a quick combination of the keyboard and the mouse allowed Starkiller to toss troopers like rag dolls into walls, off walkways and into vehicles."
From 411Mania.com: (BEWARE OF SPOILERS in the full preview)
"According to the developers, both of these levels are longer than the Jedi Temple and both seem full of outstanding set pieces and combat. It's not doing anything more mechanically than the first game, but some of the lighting looks a little better and we were promised that the controls have been tweaked slightly. As I didn't get to play through either level from start to finish, I don't know how much extra game play this represents. If you are a fan of the original release and haven't bought any of the DLC, it might be worth waiting for this Ultimate Sith Edition, which will probably be released in October."
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