MTV Multiplayer recently interviewed the composers of the music within Kinect Star Wars, Gordy Haab and Kyle Newmaster. In addition, they're also streaming a number of music pieces from the game, which provides quite the different perspective when you're not jumping around the room acting like a Jedi while trying not to knock over lamps. We've included an excerpt below, but make sure to click here for the full feature.
"MTV Multiplayer: Was there any one section of the game that was more challenging to write for than the rest?
Gordy: Every section of the game had its own challenges. Podracing was challenging because of the fast paced music we had to write (lots of notes!). And Jedi Destiny was challenging because of the weight we knew it would carry in the game. But I'd say the most challenging mode for me was Rancor, because our directive was to make the music lighthearted, yet monstrous. And of course it had to live within the Star Wars sound even though there really isn't much music in the original soundtrack fitting this description. To do this, I had to imagine how John Williams might approach such a challenge. The result was a playful take on Star Wars-meets-old school monster movie (King Kong, etc.). I'm very happy with how it came out, and despite the challenges we faced creating it, I think it's the music in the game that's most unique.
Kyle: Almost all of the music we wrote for Kinect: Star Wars was intense action music and typically action music is the hardest to write! So, overall most of the modes were challenging to write technically. However, conceptually the Rancor mode was probably the toughest to nail down. We needed to blend that rampaging monster sound with a little bit of comedy. We also wanted the music to take out some of the terror during that part of the game. Musically it was a like blending Bernard Hermann with early Danny Elfman. For additional inspiration, we also studied some of Williamsí comedic scores such as Home Alone or parts of Indiana Jones."