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RPGA Scenarios


"Among the Stars" Year One


Page archived, but links are all dead.


Scenario: ES1CP1LF - Eye of the Sun Pt 1: Cularin Presence (LF1-01)
Rules Code: LF - Living Force
Rounds: 1
Author(s): Morrie Mullins
Description: The Metatheran Cartel has maintained a presence in the Cularin system for years, but recently their presence has become much more? defined. Shipments have gone missing from several non-Cartel trading houses, and rumors point to some sort of conspiracy that threatens the well-being of the system and all her inhabitants. Are the citizens of Cularin ready to become the heroes they must be, to survive? An adventure for beginning Living Force PCs. Play before Eye of the Sun parts 2 and 3.


Scenario: ES2RE1LF - Eye of the Sun Pt 2: Resistance Within (LF1-02)
Rules Code: LF - Living Force
Rounds: 1
Author(s): Morrie Mullins
Description: With the presence of the Metatheran Cartel established on Cularin, things continued to change on the rainforest world, and not for the better. People have been disappearing ? not showing up for work, not coming home in the evening ? and rumors abound. Since the heroes proved themselves by uncovering the Cartel's presence, maybe they can discover what is happening in the jungles outside Gadrin. An adventure for low-level Living Force heroes. Play after Eye of the Sun part 1 and before part 3.


Scenario: ES3RV1LF - Eye of the Sun Pt 3: Revelation (LF1-03)
Rules Code: LF - Living Force
Rounds: 1
Author(s): Morrie Mullins
Description: Things grow steadily worse on Cularin as the Metatheran Cartel's heavy hand settles atop the locals. All smiles and promises, the Cartel seems to believe they are indestructible, that they have Cularin firmly in their grasp. Do you have what it takes to save Cularin from the offworld threat of the Cartel? An adventure for low-level Living Force heroes. Play after Eye of the Sun parts 1 and 2.


Scenario: PRBUS1LF - Price of Business
Rules Code: LF - Living Force
Rounds: 1
Author(s): Lee Pickler
Description: Just another day on the floating city of Tolea Biqua. Rodians. Blood Raptors. Tunnel racing on Eskaron. An adventure for Living Force heroes levels 1 to 6.


Scenario: BW1TP1LF - Between the Worlds 1 -- TopWorld
Rules Code: LF - Living Force
Rounds: 1
Author(s): Morrie Mullins
Description: Something is very, very wrong in the Asteroid Belt where Nirama and his smugglers make their base, and it's not something Nirama trusts his own people to sort out. Are you up to the challenge? An adventure for low-level Living Force heroes.


Scenario: BW2MD1LF - Between the Worlds 2 -- MidWorld
Rules Code: LF - Living Force
Rounds: 1
Author(s): Morrie Mullins
Description: The trouble among the smugglers has not disappeared, and in fact, recent reports indicate that internal conflict may be growing. Once again, Nirama summons the heroes of Cularin to further infiltrate the ranks of his opposition, the Cell. An adventure for low-level Living Force heroes. It is strongly recommended that this be played after TopWorld and before UnderWorld.


Scenario: BW3UN1LF - Between the Worlds 3 -- UnderWorld
Rules Code: LF - Living Force
Rounds: 1
Author(s): Morrie Mullins
Description: Another call from the smugglers confirms that the heroes have yet to fully extricate themselves from the problems in the Belt, and more importantly, that Nirama has yet to discover the source of his opposition. All over the system, word is that things are about to come to a head. Now is the time for action. An adventure for Living Force heroes level 1-6. It is very important that this be played after TopWorld and MidWorld -- if not, do not play these scenarios.


Scenario: CG1HC1LF - Clouds of Genarius 1 - Head in the Clouds
Rules Code: LF - Living Force
Rounds: 1
Author(s): Jason Nichols
Description: A scientist goes on vacation to the resort of Rorkee, and doesn't return. Was it a simple accident, or something more? It seems someone wants you to find out, and if possible, bring the scientist (or at least her body) back. And adventure for low-level characters.


Scenario: CG2CP1LF - Clouds of Genarius 2 - Clouded Paths
Rules Code: LF - Living Force
Rounds: 1
Author(s): Jason Nichols, Morrie Mullins
Description: Fesvk Wefos is again having employee problems. This time, he has lost one in Depatar, also known as the City of Masks. Are the heroes up for another rescue mission, and a chance to explore one of the largest black markets in existence? An adventure for Living Force heroes levels 1-6. It is strongly recommended that this be played after Head in the Clouds and before Into the Storm Clouds.


Scenario: CG3IS1LF - Clouds of Genarius 3 - Into the Storm Clouds
Rules Code: LF - Living Force
Rounds: 1
Author(s): Jason Nichols, Morrie Mullins
Description: With a disastrous plot revealed, the heroes of Cularin must come to the aid of the floating cities of Genarius. Will they be in time to prevent civil war? An adventure for heroes levels 1-6, strongly recommended that players participate in "Head in the Clouds" and "Clouded Paths" prior to playing this event.


Scenario: BO1DD1LF - Broken Orbits 1 -- Depths of Dorumaa
Rules Code: LF - Living Force
Rounds: 1
Author(s): Michael Webster
Description: The resort moon of Dorumaa is placid and beautiful, and when things go wrong, people hear about it. With the amount of money vacationers pay to spend a week on the moon, they are understandably upset when bits of metal begin falling through the roofs of their villas and splashing down beside their swimming children. Strangest of all is a large rock that should never have been in orbit around Dorumaa, which landed just off Greentree Pointe and stirred up some trouble in the waters, which the heroes will need to investigate. Episode 1 of the Broken Orbits trilogy. An adventure for Living Force heroes level 1-6. It is strongly recommended that this be played before Uffel and Tilnes.
Supplement: New Crimelord: Rufus Trammel


Scenario: BO2UF1LF - Broken Orbits 2 -- Something Uffel
Rules Code: LF - Living Force
Rounds: 1
Author(s): Michael Webster
Description: It takes a great deal to shut down production in the droid facilities on Uffel, but a recent debris storm did just that. Getting things up and running again has proved challenging, as it appears someone is sabotaging the operations. Every clue trail leads to an apparent dead-end, and it takes outsiders to unravel the mystery. Episode 2 of the Broken Orbits trilogy. An adventure for Living Force heroes level 1-6. It is strongly recommended that this be played after Dorumaa and before Tilnes.
Supplement: No Droids for You!


Scenario: BO3TR1LF - Broken Orbits 3 -- Tilnes Rising
Rules Code: LF - Living Force
Rounds: 1
Author(s): Michael Webster, Morrie Mullins
Description: The mining moon above Cularin is constantly pounded with debris, because of its thin atmosphere, so a little more or less is hardly noticed, especially since the settlements are all beneath the surface of the moon. Still, when an unmanned spacecraft falls out of orbit, people eventually notice. Episode 3 of the Broken Orbits trilogy. An adventure for Living Force heroes level 1-6. It is strongly recommended that this be played after Dorumaa and Tilnes.
Supplement: Yri Worms Wreak Havoc for Miners


Scenario: OBKIS1LF - Oblivion's Kiss
Rules Code: LF - Living Force
Rounds: 1
Author(s): August Hahn
Description: When an important member of Cularin's government asks for a favor, you are caught up in a race against time to save lives and bring the guilty to justice. But when your true enemy is the sweet kiss of Oblivion, who really wants to be saved? An adventure for Living Force heroes levels 1-6.
Supplement: Cularin's Lady Senator, Lavina Wren


"Law and Order" (UK)


Scenario: TW1CN1LF - Trade Wars 1 - Consignment
Rules Code: LF - Living Force
Rounds: 1
Author(s): Megan Robertson
Description: "Wanted: Trustworthy individuals to arrange reception and transportation of cargo from starport to warehouse." A merchant explains that he is expecting an important consignment but for personal reasons will not be able to oversee its delivery himself. Can you help?


Scenario: TW2MM1LF - Trade Wars 2 - Mix 'n Match
Rules Code: LF - Living Force
Rounds: 1
Author(s): Megan Robertson
Description: You are hired by the head of security of Culpharm, a leading Cularin-based independent pharmaceutical company. A consignment of valuable research specimens has gone missing, and she does not know whom within her own department she can trust.


Scenario: TW3FL1LF - Trade Wars 3 - Find the Lady
Rules Code: LF - Living Force
Rounds: 1
Author(s): Megan Robertson
Description: Your assistance is required to locate the missing daughter of the Baron-administrator of one of the Cularin platform cities. Where could she have got to?


"Among the Stars" Year Two


Non-LF Scenarios

Scenario: CHDLT1SW - Child of Light
Rules Code: SW - Star Wars Game
Rounds: 1
Author(s): Lee Pickler
Description: Commander Luke Skywalker wants you to locate a child who has a special gift of the Force. Of course, dark siders and the Empire may also want him. You have to get there first. Part One of the Child of Light saga.


Scenario: SLSBR1SW - Soulsaber
Rules Code: SW - Star Wars Game
Rounds: 1
Author(s): Lee Pickler
Description: The race against the dark side continues. The dark adept Thaum Rystra has kidnapped the Child of Light to help him locate an ancient and terrible dark side weapon. You must find them before Thaum retrieves the weapon and unleashes it on the Galaxy. Episode Two of the Child of Light saga. Characters provided.


Scenario: ULCDP1SW - Ultimate Core Dump
Rules Code: SW - Star Wars Game
Rounds: 1
Author(s): Unknown UK Member
Description: As members of the Rebel Alliance, you have been given a mission to infiltrate a key Empire Data Processing Centre, obtain some vital information and destroy this major repository of Imperial information. Good luck, and may the Force be with you.


New Stories
With the launch of Living Force in the UK and the addition of Mexal to the staff, we're also launching a second storyline called Law and Order. This second plotline for Living Force will involve characters in various aspects of law enforcement in and around the Cularin system. Whether as officers of the law (should they wish to take employment in this area) or as bystanders, they'll see firsthand some of the sneakiest behavior in the system, be it corporate infighting, mysterious activity, skullduggery at the races, hostages to rescue, or villainous plans to defeat.

Following the successful pattern established for Living Force, Law and Order consists of three trilogies and three stand-alone scenarios.

The first trilogy, Trade War, looks at some of the things that corporations and other business concerns will do to achieve economic success and, perhaps, more than their fair share of the market. Trade War should become available for convention use towards the latter part of 2001.

More information in my column next month!

Unofficial Living Force Home Page


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