The Galaxy Dragon and crew
from West End Games STAR WARS: The RPG*
?1993 by Bill Slavicsek
Artwork by Michael Vilardi (click on image to enlarge)
DRAGON? Magazines ongoing series of
articles presenting dragons or dragonlike
NPCs for other role-playing game systems
continues with a double dose of dragons: a
dragon ship and its draconic troopers.
STAR WARS: The RPG* is West End
Games epic space-fantasy game based on
the most popular movie trilogy of all time.
While bizarre creatures and alien species
abound in that far-away galaxy, the true
monsters come in the form of great ships
of war and weapons of mass destruction.
Star Destroyers, Death Stars, AT-AT
walkersthese are the terrors that heroic
Rebels and Jedi Knights like Luke Sky
walker must meet in frantic combat. Un-
like the knights of old, these heroes ride
forth in X-wing starfighters and converted
snowspeeders, armed with blasters and
lightsabers instead of lances and swords.
One of the last weapons of terror com-
missioned by the Emperor prior to his
demise at the Battle of Endor (the conflict
depicted in the film Return of the Jedi)
was the prototype Dragon-class Heavy Star
Cruiser named the Galaxy Dragon.
A long time
ago, in a galaxy far, far away
Emperor Palpatine ruled the Empire
through threats and a terrible policy
known as the Doctrine of Fear. The entire
Imperial war machine was designed to
instill fear in the member and subjugated
worlds of the Galactic Empire. The crown-
ing achievement of this policy was the
original Death Star battle station. With its
planet-destroying might, the Emperor was
able to disband the Senate and give total
control of the Empires many star systems
to his regional governors. After Luke
Skywalker and the Rebel Alliance de-
stroyed the Death Star at the Battle of
Yavin, the Imperial Doctrine of Fear was
carried on by the massive Imperial fleet,
symbolized most notably by the wedge-
shaped, kilometer-long Imperial-class Star
Destroyers.
Even the Empires ground forces were fashioned to provoke feelings
of terror and dread in enemy troops and rebellious civilians. From the armored legions of
stormtroopers to the beast-like AT-AT walkers, the Empire strived literally to scare its
subjects into submission.
As the Galactic Civil War raged on, the Emperor demanded more and more
frightening weapons of destruction. Nearly four years after the Empires defeat at
Yavin, on the eve of the Battle of Endor, the Emperor had many top-secret projects in
theworks in remote sections of the galaxy. Each project was more terrible than the last,
and all were designed to increase and strengthen the Emperors stranglehold on the
galaxy.
The Super-class Star Destroyer was already prowling the space lanes as
the Alliance massed its armada in the Sullust system for its attack at Endor. The second
Death Star was orbiting Endors forest moon, its structure more than half complete
and its weapons systems on-line. Elsewhere, teams of Imperial technicians labored to
finish the rest of the Emperors secret arsenal, including practical cloaking
shields, more powerful probe droids, and the prototype for a new combat starship: the
Dragon-class Heavy Cruiser.
While the Emperor was preparing to meet the Alliance fleet in
Endors system (as part of his plan to lure Luke Skywalker to the Dark Side and
destroy the bulk of the Rebellion in one fell swoop), Moff Delurin supervised the final
test run of the prototype Dragon Cruiser. It left the Imperial-controlled Kuat Drive Yards
assembly line in the remote Karavis system and proceeded to the Sorella systems
planet Miko. The Dragon Cruiser sped through hyperspace to crush Mikos troublesome
inhabitants, green-skinned humanoids who refused to bow to the Emperors will. Moff
Delurin watched happily as his prototype starship lived up to its promise. Turbolaser
batteries rained bolts of cohesive energy onto the world, and powerful concussion missiles
hammered the cities until the Mikoans finally begged for peace. The only thing that could
have ruined Delurins day was the unthinkableand the unthinkable happened.
The message came in over the Dragon Cruisers comm unit. It was a
coded holo transmission, its signal weak, its images broken and choppy. But the words came
through loud and clear. This is Captain Pellaeon, commanding officer of the Star
Destroyer Chimaera, the static-streaked holo image proclaimed with a shaky
voice. The Emperor is dead. I repeat, the Emperor is dead. The remnants of the
Imperial fleet are currently retreating from the Endor system. The Rebellion has won this
battle, but it has not won the war. The message ended with a call to regroup at a
secure Imperial installation in the Core Worlds. Delurin would have none of that. With the
Emperor dead, it was time for a new leader to step forward and grasp the reins of the
Empire. Moff Delurin decided that he was that new leader. His flagship would be the Dragon
Cruiser rumbling powerfully beneath his feethis flagship, the Galaxy Dragon.
Description
The Galaxy Dragon is a Heavy Cruiser combat starship of Imperial design and
manufacture. Like the AT-AT walker, it was built to draw upon the primordial fears of the
galaxy by suggesting the image of some beast out of the collective nightmares of all
humanoid species. The Galaxy Dragon, the only Heavy Cruiser of its kind, has a
midnight-black hull that makes it nearly invisible against the vacuum of space. When
Delurin wants to inspire terror in its opponents, exterior lights illuminate the hull,
causing the Galaxy Dragon to glow evilly. It stretches ominously from its vaguely
head-shaped bow to a length of 700 meters, ending in a multiple-gun tower emplacement that
resembles a deadly tail. Hangar bays sit open on either side of the bow like great maws,
ready to release a store of TIE fighters. The Galaxy Dragon carries two full
squadrons (24 TIEs) for attack, reconnaissance, and patrol missions. All Galaxy Dragon
TIEs have been refitted with shields (1D) for extra protection.
In the time since the Battle of Endor, the Empire has
progressively lost power and territory to the growing New Republic (formed from the
Alliance). Moff Delurin never returned to the Imperial fold. Instead, he declared himself
to be Delurin, Warlord of Wild Space. With the Galaxy Dragon and a crew of loyal
supporters, Warlord Delurins first action was to conquer the planet Bormter. The
planet, the fifth in the Svekk system, was one of the frontier areas of that portion of
the galaxy designated as Wild Space. It possessed everything Delurin needed to establish a
power base and supply point for his ship and crew. The Bormterrans, a reptiloid species of
fierce though primitive fighters, became the source for Delurins special dragon
troopers. These soldiers are extremely loyal to Warlord Delurin, eager to fulfill his will
in any way possible.
Warlord Delurin and his Galaxy Dragon are in conflict with the remnants of the
Empire as often as with the forces of the New Republic. Though he hates the New Republic
with a passion (in fact, he still refers to it as the Rebellion), he also believes that he
is destined to be the ruler of the Empire. Any Imperials who disagree with his beliefs are
eliminated or marked for future elimination (as Delurin rarely attacks stronger opponents
head on). He is currently content to carve out his own empire from the frontier systems of
Wild Spacethough he has his eyes on the Emperors now-vacant throne and the
capital system of Coruscant.
Adventure hooks
Warlord Delurin and the Galaxy Dragon make wonderful recurring
villains in a New Republic STAR WARS campaign. With a powerful ship and a small area of
space to call his own, Delurin presents PCs with an enemy who isnt tied to the
Imperialssomething that will become increasingly important as the Battle of Endor
slips further into history. Here are a few ways Delurin can come in conflict with PCs:
1. The Galaxy Dragon is always on the look-out for Rebel (New
Republic) ships. In this scenario, a New Republic ship carrying an important diplomat is
intercepted and damaged by the Galaxy Dragon. The ship crashes on a strange
planet in the uncharted regions of Wild Space, with Warlord Delurin and his men close
behind. New Republic PCs must locate the wreck and rescue the diplomat and his staff
before the dragon troopers reach them.
2. The planet Miko is very close to joining the New Republic but as the
deal is about to be finalized, the Galaxy Dragon arrives. The Mikoans, who faced
the terrors of this warship once before, are paralyzed with fear. Only the New Republic
diplomatic core and its team of special-operative PCs have any hope of driving off Warlord
Delurin and his ship. This scenario can be approached in a number of ways. For example,
the PCs could be selected to rally the Mikoans and convince them to defend themselves. Or
they could be sent to find a way out of the system so that they can call for a few New
Republic warships to even the odds. (Of course, they must get out of the range of the Galaxy
Dragons comm jammers first.)
3. While the PCs are on a restful space voyage aboard the pleasure
cruiser, Wendiri Nightstar, disaster strikes. The luxury spaceliner is attacked
by the Galaxy Dragon. Warlord Delurins attack knocks out the liners
hyperdrive and damages its weapons systems. He demands the complete surrender of the
vessel and all its occupants as his dragon troopers begin boarding actions. The PCs must
find a way to keep the dragon troopers busy while the hyperdrives are repaired. If they
can cause enough chaos, it just may be possible to divert Delurins attention long
enough to make the jump to lightspeed.
Galaxy Dragon
Craft: Kuat Drive Yards Galaxy Dragon
Type: Dragon-class Heavy Cruiser
Scale: Capital
Length: 700 meters
Skill: Capital ship piloting: heavy cruiser
Crew: Skeleton crew: 1,260 with command 6D; Optimum crew 3,529; Current
crew size 1,412
Crew Skill: Capital ship piloting 5D, capital ship gunnery 4D +2,
starship shields 4D + 2, starship sensors 4D + 1, astrogation 5D
Troops: 735 dragon troopers, 600 ex-Imperial troopers
Cargo Capacity: 6,000 metric tons
Consumables: Two years
Hyperdrive Multiplier: ? 2
Hyperdrive Backup: ? 6
Nav Computer: Yes
Maneuverability: 2D
Space: 4
Hull: 4D + 2
Shields: 2D + 2
Sensors:
Passive: 30/0D
Scan: 50/1D
Search: 100/2D
Focus: 5/3D
Weapons:
10 Turbolaser Batteries (fire separately)
Fire Arc: 5 left, 5 right
Crew: 2 to 4
Skill: Capital ship gunnery
Fire Control: 1D + 1
Space Range: 3-10/30/60
Damage: 6D
15 Quad Turbolaser Cannons (fire separately)
Fire Arc: 5 front, 10 rear
Crew: 3
Skill: Capital ship gunnery
Fire Control: 2D + 1
Space Range: 3-25/45/90
Damage: 4D
8 Tractor Beam Projectors (fire separately)
Fire Arc: 4 front, 2 left, 2 right
Crew: 2 to 10
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 1-5/15/30
Damage: 4D
7 Concussion Missile Tubes
Fire Arc: 3 front, 4 rear
Crew: 7
Skill: Capital ship gunnery
Fire Control: 1D + 2
Space Range: 2-12/30/60
Orbit Range: 4-24km/60km/120km
Damage: 8D
Warlord Delurin (formerly Moff Delurin)
Template Type: Renegade Warlord
Loyalty: To Himself
Height: 1.87 meters
Species: Human
Homeworld: Coruscant
Age: 53 Standard Years
DEXTERITY 2D + 2
Blaster 5D + 2, brawling parry 4D + 2, dodge 6D, melee combat 4D +2, melee parry 4D
KNOWLEDGE 4D
Alien species 6D, bureaucracy 5D, cultures 5D + 1, intimidation 6D + 1, languages 4D + 1,
planetary systems 5D + 2, tactics: capital ships 6D + 2
MECHANICAL 3D + 1
Capital ship piloting 5D + 1, capital ship gunnery 5D +2, capital ship shields 4D +2,
repulsorlift operation 4D
PERCEPTION 3D + 1
Bargain 6D + 2, command 7D + 2, con 5D, persuasion 4D + 2, search 5D + 1
STRENGTH 2D + 2
Brawling 4D + 1, stamina 4D + 2
TECHNICAL 2D
Computer programming/repair 3D + 1, security 3D + 2
Force Sensitive?: No
Force Points: 2
Dark Side Points: 7
Character Points: 13
Move: 10
Equipment: Comlink, datapad, breath mask, heavy blaster pistol (5D
damage), vibroblade (STR + 3D damage), battle armor ( + 1D to STR for resisting damage, no
DEX penalty), macrobinoculars
Quote: Look upon the Galaxy Dragon and tremble, Rebel
scum!
Description: Warlord Delurin is a tall, powerfully built human in his
early fifties. He wears ornate battle armor fashioned to resemble nightmare beasts such as
Tatooines krayt dragon and similar creatures. He has delusions of grandeur,
egomaniacal dreams of conquest, and a powerful combat starship to help him achieve his
goals.
Dragon Troopers
Template Type: Bormterran Dragon Troopers
Loyalty: To Warlord Delurin
Height: 1.9 meters
Species: Bormterran
Homeworld: Bormter
DEXTERITY 3D + 1
Blaster 4D + 1, brawling parry 5D + 1, dodge 5D + 1, melee combat 5D + 2, melee parry 4D +
2
KNOWLEDGE 2D + 1
Intimidation 4D + 1, survival 3D + 1
MECHANICAL 2D + 1
Beast riding 3D + 1, capital ship gunnery 3D+1
PERCEPTION 3D
Hide 4D + 1, search 5D, sneak 4D + 2
STRENGTH 4D
Brawling 5D + 2, climbing/jumping 4D + 2, stamina 5D
TECHNICAL 3D
First aid 3D + 2
Special Abilities: Multilimbed Combat:
Because of their extra set of arms, Bormterrans get to make two melee or brawling
actions with no reduction of skill dice. After these two actions in a round, they lose 1D
for each subsequent declared action.
Force Sensitive?: No
Force Points: 0
Dark Side Points: 1
Character Points: 3
Move: 11
Equipment: Comlink, heavy blaster pistol (5D damage), 3 frag grenades (5D
damage), battle armor ( + 1D to STR for resisting damage, no DEX penalty), powerstaff (STR
+ 1D + 2 damage)
Description: The tall, four-armed reptiloid Bormterrans who pledge
themselves to Warlord Delurin are presented with ornate yet frightening armor designed to
make them look like armored dragons of legend. Though they are not totally comfortable
with powered range weapons and other technology, dragon troopers are fearsome melee
warriors.
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