24,000 - 5,000 BSW4
The story begins, as we travel from the Big Bang to the Great Hyperspace War...
"The Old Republic was the Republic of legend, greater than distance or time. No need to note where it was or whence it came; only to know that . . . it was the Republic....
Star Wars (novelization)" (1976)
c.
24,000 BSW4
The first Old Republic
explorers and settlers to leave the Core Worlds colonize an adjacent
region that they name the Colonies. Many of these planets become
just as industrialized and wealthy as their old - world counterparts,
though the antiquated term "Colonies" stuck. Among the
planets in "The Colonies" are Arkania, Balmorra, Borleias,
Carida, Talasea, and Teyr. The Tapani Sector is located in The Colonies,
but by tradition, it is considered a respected part of the Core
Worlds community. Elite and ancient noble houses rule much of the
sector, though border planets called the Freeworlds are slowly encroaching
on house - held territory. Planets of the Tapani Sector include
Fondor and Mrlsst. Conjecture based upon "Essential Guide
to Planets and Moons." [Page xv]
Hosk Station, located
near the planet Kalarba, is built to be a supply and maintenance
facility for the Republic Navy. It is an excellent choice because
of the proximity to the new colonies, while the moon's low gravity
proved convenient for capital ships coming in to dock. The system's
asteroid belts provided a convenient source of metals and ores.
Conjecture based upon "The Essential
Guide to Vehicles and Vessels." [Page 66]
The Jedi decide to take
a more active role in galactic society, using the Force to aid in
peace, justice, and order. Operating out of the Judicial Department
under the office of the Supreme Chancellor, the Jedi gradually evolve
from mere scholars and magicians to organized guardians of peace
and justice. Finally, after facing threats such as the Dark Jedi
Schism and the Legions of Lettow, a corps of Force-wielding guardians
known as "Jedi Knights" are formally established. They
battle interplanetary criminals and settle cosmic disputes, becoming
legendary throughout the galaxy. Legend later has it that the first
of the Jedi Knights learns the moral use of his power from the Caamasi
race. The deeds of the Jedi become famous. Aided by the Force, they
come to be respected and honored throughout the galaxy. They are
known as scholars, warriors, and philosophers. They are all these
things - and much more. The Jedi spread across the galaxy, protecting
the Republic and watching over its many systems. "Star Wars: Episode I: The Phantom
Menace." The Caamasi mention is
from "Vision of the Future." Indications from the movies
are that the Jedi were around at least as long as the Old Republic.
Also information from "Star Wars Roleplaying Game - 2nd Edition"
[Page 138] and "SW RPG II: Power of the Jedi Sourcebook."
[Page 6] The -25,000 BSW4 year date has always
been drawn upon Obi-Wan Kenobi's line in Episode IV - 'for a thousand
generations . . .' The Jedi being delegated under the Judicial Department
is from the 'Episode I Scrapbook'. Note, throughout the saga, Chancellor,
President and Chief of State is used as the title for the executive
of the Republic. One assumption, as all three titles could be used:
Chancellor of the Galactic Senate, and President of the Republic.
Chief of State could by a summary of both. In addition, titles could
be used according to cultural traditions.
Not long after the introduction
of the Jedi Knights, they form a 'code' to live by, to prevent young
Jedi being drawn to the Dark Side of the Force. Ever seeking knowledge
and enlightenment, a Jedi never uses the Force to gain wealth or
personal power. Because hatred, anger, fear, and aggression are
made up of negative energy, Jedi apprentices are instructed only
to act when they are at peace with the Force. Jedi should seek non
-violent solutions to problems. Sometimes fighting is the only solution,
but Jedi are encouraged to find alternatives. Jedi cannot allow
evil to occur by inaction. A Jedi must do anything possible to stop
the forces of darkness.
Jedi are
the guardians of
peace in the galaxy.
Jedi use their powers
to
defend and to protect,
never to attack others.
Jedi respect all life,
in any form.
Jedi serve others, rather
than
ruling over them, for the good
of the galaxy.
Jedi seek to improve
themselves through
knowledge
and training. "Episode I Scrapbook."
Another code of the Jedi:
Emotion, yet peace.
Ignorance, yet knowledge.
Passion, yet serenity.
Chaos, yet harmony.
Death, yet the Force. "SW RPG: Tales of the Jedi Companion."
[Page 143]
The Exploration Corps
is formed, a branch of the Jedi Knights which is essentially a traveling
training academy despite its name. During the Old Republic, the
ExplorCorps was made up of Jedi padawans and their instructors,
and provided these students with a chance to experience other cultures
and civilizations first-hand. Many students encountered species
they had never seen before, while others met species that no one
had ever encountered. The ExplorCorps provided Jedi trainees with
the chance to experience all the diversity of life throughout the
galaxy, while reinforcing the belief that all species shared the
same needs, desires, and dreams. The starship Chu'unthor
would serve as the primary vessel of the ExplorCorps for many years,
until its eventual loss at Dathomir. Conjecture based upon "Wizards of
the Coast Website."
The Medical Corps is
formed, a branch of the Jedi Knights which is similar in many respects
to the Agricultural Corps. The MedCorps was comprised of students
of the Force who were in training, and provided treatment and consolation
to the sick and infirm of the galaxy. Underlying this humanitarian
goal was the idea that Jedi padawans needed to understand that fragile
nature of living beings, and that the will of the Force was the
guiding principle in the life and death of all beings. Unlike the
AgriCorps, the MedCorps maintained only a few dozen students and
their instructors at any given time. Conjecture based upon "Wizards of
the Coast Website."
The Educational Corps,
a branch of the Jedi Knights, are formed. The Education Corps are
similar in many respects to the Agricultural and Medical Corps.
The EduCorps was comprised of students of The Force who were in
training during the Old Republic, and educational services to the
underprivileged children of the galaxy. Underlying this humanitarian
goal was the idea that Jedi padawans needed to understand that living
beings needed to understand certain facts about their galaxy. "SW RPG II: Rebellion Era Sourcebook."
The Agricultural Administration
was the primary organization, funded by the Old Republic, to oversee
the production of food and the processing of agricultural products.
The AgAdmin was supported by the Agricultural Corps of the Jedi
Knights, which provided much of the manpower needed to bring agriculture
to the far-flung worlds of the Republic. Conjecture based upon "Wizards of
the Coast Website."
The Concordance of Fealty,
an ancient Jedi pact, is formed between fellow Knights. It was invoked
whenever two Knights were forced to exchange lightsabers while on
a mission. This act alone spoke to the deep respect and trust that
could form between them. However, the Concordance was completed
whenever the two Knights returned the lightsabers to their rightful
owners. During this time, each Knight promised their undying friendship
and loyalty to each other. Conjecture based upon "SW: Emissaries
to Malastare."
Hypertransceivers (precursor
to the HoloNet), also called "hyperradio" is developed.
The technology relies on a network of satellites to broadcast messages
through hyperspace. Hypertransceivers allow for instant, real -
time communication with any world in the galactic network (although
not every system is serviced). The medium is limited to audio and
video transmission. Conjecture based upon "Star Wars Roleplaying
Game - 2nd Edition." [Page 192]
c.
22,000 BSW4
Nubia is settled in the
Galactic Core. An agricultural world, its' democratic government
is but a cover for a Hutt syndicate. The planet is also known for
Nubia Star Drives, makers of extremely high-quality starships. "SW RPG II: Coruscant and the Core
Worlds Sourcebook." [Page 118-119]
c.
20,000 BSW4
Many of the galaxy's
first starship manufacturing companies are founded, including Alderaan
Royal Engineers, Core Galaxy Systems and Rendili StarDrive. Alderaan
Royal Engineers was most famous for its' luxury yachts, deep-space
stations and exotic vessels. Core Galaxy Systems was one of the
famed "founding shipwrights" of the Old Republic. "SW: The Essential Guide to Vehicles
and Vessels." I did not have the book at the time, so this
was copied word-for-word (with thanks!!) from James McFadden's Chronology.
The Etti, a near human race unites in opposition to the political
and military policies of the Galactic Republic. They pool their
resources and purchase several colony ships. Declaring the Republic
to be "tyrannical and too oppressive," they leave the
Core Worlds and follow several scout ships to a new world far removed
from the reach of Coruscant. "SW RPG: Shadows of the Empire Sourcebook."
As Coruscant prospers
due to the hyperspace trade routes that develop around it, Metellos
tries - with little success - to forge a hyperdrive trade route
of its' own. Centuries of money are thrown at this, only to run
into gravitational anomalies around a wide region of space that
comes to be known as "The Unknown Regions." Its' people
having plundered the environment in their efforts, Metellos falls
into almost perpetual economic recession. "SW RPG II: Coruscant and the Core
Worlds Sourcebook." [Page 110]
c.
19,997 BSW4
The planet Neona experiences
a geologic warming period, during which its polar ice caps melt,
flooding the entire planet except for two ice-covered continents
at the poles. Conjecture based upon "SW RPG: Lords
of the Expanse." With thanks to Nathan Butler's Timeline Gold.
c.
19,989 BSW4
The oldest of the Kooroo
shrines are built. These ancient monuments were claimed by the Fellowship
of Kooroo to be the original edifices built by Kooroo to focus the
minds of his followers on true enlightenment. The Fellowship of
Kooroo believed the enlightenment came in the form of telepathic
abilities. The shrines consisted of a central, domed sanctuary surrounded
by carved stone obelisks. The obelisks are all inscribed with runes
and sigils, and their placement around the central building resembled
the spokes of a wheel. Conjecture based on From the Files of Corellia
Antilles. Borrowed from Nathan Butler's Timeline Gold. Information
also from "SW RPG Adventure Journal #14."
c.
18,000 BSW4
The Bureau of Ships and
Services (BoSS) is formed, and will become one of the oldest institutions
in the galaxy. It has its own customs, traditions, and unique personality.
Most of the positions are filled through hereditary means. BoSS
is as much a star - spanning tribe, as it is a civil bureaucracy.
The Bureau of Ships and Services (BoSS) is the galaxy's record -
keeper when it comes to starship and spacer information. It keeps
extensive information on starship registrations and transponder
codes, captains' flight certification, and upgraded weapons loadouts
on all ships in the galaxy. It also keeps track of astrographical
and navigational information as well as data on hyperspace routes
used in nav computers. The bureau's databanks are continuously updated
and transmitted to starports, systems, and enforcement agencies
throughout the galaxy. BoSS has been the keeper of starship information
since time began (or so it seems). It's not really a bureau attached
to any government or other institutions like other bureaus, it does
not owe loyalty to anyone. Conjecture based on "SW RPG: Platt's
Starport Guide." [Page 10]
c.
17,000 BSW4
Rogue scientists from
Arkania move a group of Xextos from Troiken to the uninhabited Quermian
system, where the planet is terraformed and the scientists genetically
tinker, gradually turning the Xexto into a species all their own.
Within a few generations, the Arkanians leave the new "Quermians"
alone and head out to new experiments. "SW RPG II: Alien Anthology."
[Page 93]
The first of the Alsakan
Conflicts occur. "The New Essential Guide to Characters."
[Page 12]
c.
16,000 BSW4
Sith warlord - king Adas
uses his knowledge of the Dark Side of the Force to conquer and
subjugate his home world. "SW RPG: Tales of the Jedi Companion."
[Page 72]
15,100
BSW4
The Anomids develop faster
- than - light travel. The Anomids sought to develop advanced technology
for the sheer sake of meeting the challenge, but they had little
desire to actually leave their home system. "SW RPG: Galaxy Guide 12: Aliens -
Enemies and Allies." [Page 15]
c.
15,000 BSW4
Republic Fleet Systems
is formed. The company is founded to design warships to counter
the threat of Sith-backed uprisings in the distant corners of the
Old Republic. In time, the company expands its operations to design
exploration, transport, passenger, and colony vessels. "The Essential Guide to Vehicles and
Vessels."
The Anomid, a peaceful
humanoid race native to the Yablari system, begins supporting the
Republic. The Anomid are born without vocal cords. This requires
that the immature Anomid wear complex masks that synthesize the
sounds necessary for communication with others. These masks are
very large, covering all but the Anomid's eyes and forehead. They
dress in long, hooded robes made from pure dendrite. Most Anomids
have pale, translucent skin and wide eyes, and their ears are large
and leaf-like in shape. Anomids have six toes on each foot. Their
technology is fairly sophisticated, and the Anomid have become very
wealthy selling it in the galaxy. "SW RPG: Galaxy Guide 12: Aliens -
Enemies and Allies." [Page 15]
The Golden Age begins,
a period of unrivalled peace and prosperity in the galaxy. It lasts
until around a century before the Battle of Yavin. During the golden
age of the Old Republic, the planet Trulalis was a thriving cultural
center boasting one of the finest liberal arts schools in the galaxy.
Today, however, its days of respected theatre and drama have long
passed, and only a few scattered remnants testify to its former
glory. "SW Adventure Journal." Many
people comment "How this long period can be a 'golden age'?"
Well, although major conflicts do occur in the Galaxy during this
period, they are not all encompassing wars such as the Clone Wars
and the Galactic Civil War.
The planet Dahrtag is
settled by a religious order sickened by the way intergalactic civilizations
are growing into each other. This order sets aside parts of their
world for various cultures and invites them to bury their dead there
according to their native traditions. Over the millennia, Dahrtag
becomes known as Necropolis - "City of the Dead." "SW RPG II: Alien Anthology."
[Page 25]
14,000
BSW4
Holocron technology is
developed by the Sith. Conjecture from "SW RPG: Tales of
the Jedi Companion." [Page 79]
The Vultan civilization
blossoms, progressing from a feudal agricultural economy into a
thriving trade and high technology center. "SW RPG: Tales of the Jedi Companion."
[Page 103]
The Herglic trading empire
settles Lamuir IV. Shortly thereafter, they desert the planet. Conjecture based upon "SW RPG: Lords
of the Expanse." With thanks to Nathan Butler's Timeline Gold.
The reckless, thrill-seeking
Sneevel race is discovered by Duros scouts. They are only at the
interplanetary-travel level at the time, exploring their home system
in what seems like submarines with rockets attached. The Republic
quickly introduces them to hyperdrive, however. "SW RPG II: Alien Anthology."
[Page 100]
13,720
BSW4
The Herglic trading empire
crumbles. Conjecture based upon "SW RPG: Lords
of the Expanse." With thanks to Nathan Butler's Timeline Gold.
13,000
BSW4
After thousand of years
of activity, Hosk Station became a base in search of a mission.
The former colonies had become stable worlds, and galactic trouble
spots increasingly cropped up in areas close to other supply stations.
Therefore, the Republic sold the station to civilian interests.
The station's close proximity to several influential systems allowed
it to become a center of commerce and political influence. Conjecture based upon "The Essential
Guide to Vehicles and Vessels." [Page 66]
The Ailon Nova Guard,
an ancient military service, begins its history and traditions.
The Ailon people are militaristic, devoted, and highly focused on
professional military service. Soldiering has a deep religious meaning
to the Ailon, and all able-bodied Ailon serve at least a five-year
term in the Guard. "SW RPG Adventure Journal #15."
12,770
BSW4
The Herglics resettle
Lamuir IV. Conjecture based upon "SW RPG: Lords
of the Expanse." With thanks to Nathan Butler's Timeline Gold.
12,720
BSW4
The Tapani Sector enters
into what is later known as the Colonial Era (0 - 1012 by their
domestic calendar), during which the first colonists settle the
region and begin trading with the Herglics. Conjecture based upon "SW RPG: Lords
of the Expanse." With thanks to Nathan Butler's Timeline Gold.
12,500
BSW4
Slavery becomes common
practice in Twi'lek society. "SW RPG: Platt's Starport Guide."
[Page 154]
12,000
BSW4
The planet Ord Mantell
is settled by the Republic as a military outpost. ("Ord"
is an outdated acronym for "Ordnance / Regional Depot").
"The Essential Guide to Planets and
Moons."
The first sighting of
a four-armed, two-legged, methane-breathing species in environmental
suits is made on the outer fringes of galactic civilization. The
aliens become known as "Morseerians" after a colony they
establish. They will not reveal their real species name or their
homeworld's location, killing themselves instead. "SW RPG II: Alien Anthology."
[Page 88]
The Galactic Museum is
built and opened on Coruscant in the heart of Republic City. "SW RPG II: Coruscant and the Core
Worlds Sourcebook." [Page 13]
11,708
BSW4
The Tapani Sector enters
into what is later known as the Twelve Kingdoms Era (1012 - 5372
by their domestic calendar), during which power shifts from Pelagon
to individual planets, which become organized into regional kingdoms.
It is during this time that the first settlements of the periphery
worlds are created as a buffer zone with Herglic space and first
contact is established with Mrlssti. Conjecture based upon "SW RPG: Lords
of the Expanse." With thanks to Nathan Butler's Timeline Gold.
c.
11,500 BSW4
A Sith Holocron is created.
In time, it will fall into the hands of Odan-Urr. "Tales of the Jedi: The Sith War."
Urr said it contained knowledge "dating back a hundred thousand
years and more."
The Kathol species (also
known as the Precursors) develop a device called the Codex, which
can detect, quantify, and even manipulate the Force. The activation
of this device draws the attention of a highly powerful Dark Jedi,
who sees it as a means to increase his personal power. He travels
to the Kathol home planet (later named Kathol, after the race) and
uses his Force abilities to enslave the Kathol. This action goes
not go unnoticed by the Jedi Knight Halbert, who calls for a contingent
of fellow Knights to bring down the Dark Jedi's reign. The ensuing
conflict between the Jedi Knights and the Dark Jedi and his Kathol
followers leads to the activation and overload of one of the Kathol's
two launch gate, gigantic, orbiting, biomechanical constructs which
act as jumpgates or hypergates to propel Kathol vessels through
hyperspace. The overload causes the gate to explode. The explosion
actually warps the fabric of hyperspace and the Force (since the
Force is inherent in the form of the galaxy), which simultaneously
tainting the region with the Dark Side, thanks to the death of the
powerful Dark Jedi. The warped space comes to be known as the Kathol
Rift. (During the explosion, much of the Charr Ontee servant species
is "flipped" into the realm between normal space and hyperspace,
known as "Otherspace." They will come to grow there, later
being discovered as the "Charon.") The Kathol species,
fearing what will happen to their world now that the Rift has been
created, take their life essences and place them inside a Lifewell
to survive the coming millennia. In the meantime, a clone/supercomputer
creature they have created (which will later be called DarkStryder)
will remain on the world creating new organisms to repopulate and
terraform the ravaged landscape. Halbert, for her part, will go
into a trance until the Kathol are released to reclaim their world.
The DarkStryder will be stranded on the world, though, as the second
launch gate is damaged beyond DarkStryder's capacity to repair.
With the Lifewell effectively channeling the life energy of the
Kathol into one area, the Force becomes even more warped in the
region, creating a highly localized bubble of sorts around the planet
Kathol, which allows sentient species on the world to easily learn
and use a type of Force power known as Ta-Ree. DarkStryder, of course,
is self-aware, and realizes that it can rule the world without the
Kathol. It puts the hibernating Halbert into stasis and then, seeing
how the Lifewell can interact with the Force, DarkStryder eventually
begins taking small portions of life essence and placing them in
biological weapon devices, which will come to be called DarkStryder
technology. The devices have amazing offensive and defensive powers,
but once used, they go "dead," as does the life essence
that was originally some poor Kathol being. Thus, DarkStryder begins
its long period of creating various servant species on the planet
Kathol, longing for a time when it can somehow find a way off of
the planet for itself. Conjecture based on Star Wars: The Roleplaying
Game --"The DarkStryder Campaign: Endgame." Borrowed from
Nathan Butler's Timeline Gold. NB: Yes, I know that DarkStryder
is referred to as being engineered to live for "centuries,"
yet the Kathol were said to have flourished "millennia ago."
This would put the timing of this major series of events in question
were it not for the specific statement that Halbert has been in
stasis for millennia. We must then assume that DarkStryder has simply
outlived its original specs, which makes perfect sense, given that
the Kathol were to awaken far earlier than they actually will be.
I have placed the event during the period of the Great Schism, simply
because it seems like the Dark Jedi's actions are so similar to
that of the Dark Jedi who found the Sith Empire that it could very
well be an intended parallel.
c.
10,000 BSW4
The planet Ammuud is colonized
from seven ships (The names of the seven ships were Reesbon,
Tikeris, Owphrin, Melchett, Almowri, Odoon and the Glayyd)
departing from the planet Thokos. The seven original colony ships
evolve into seven ruling clans, with each clan headed by a hereditary
patriarch, or "Mor." The opportunity to move Ammuud forward
vanishes when the clans fall into partisan rivalry and open warfare.
The two worlds lose contact, and Ammuud is soon forgotten by Thokos.
"The SW Encyclopedia" [Page 303]
and "The Essential Guide to Planets and Moons."
A young warlord named
Vall Kumauri seizes several dozen star systems in an attempt to
forge an empire in the outlaying regions of the Republic. His upstart
fleet was surprisingly effective thanks to the Kumauri Battleship;
a revolutionary capital ship developed in the outer systems and
modestly named after the young would-be Emperor. The Kumauri
Battleship, practically the last series in the line of Cal
- class battleships, was a terror in its' day due to its primary
weapon - the huge mass driver slung over its main hall. This weapon
tractored asteroids and other space debris into the rear end of
the huge armored cylinder and shot them at tremendous speeds out
of the canon at the front. During this period of time, shield technology
was unable to stop this type of weapon. A well - aimed asteroid
could level an entire city, while a large asteroid could completely
upset the ecological balance of the planet. Kumauri's empire imploded
within a few years, but the Kumauri Battleship lived on as
a legacy to his efforts. The ships of this line saw service in hundreds
of navies, including the Republic starfleet that defeated the Kumauri
Empire. Only when planetary shielding became practical and widespread
was the Cal - class warship rendered obsolete as a terror weapon. "SW RPG: Cracken's Rebel Operatives."
[Page 84]
The Great Library, a
vast intellectual establishment is founded by the Ropagu near the
city of Ebyl, on the planet Ropagi II. It contains many years' worth
of Ropagu history, including some parchment scrolls and paper texts.
The majority of the staff is comprised of 18 specially-programmed
droids, although a few Ropagu are also on call. However, there is
little information on galactic history in the Great Library, since
the Ropagu have kept out of the political battles of the larger
community. "SW RPG: Twin Stars of Kira."
Graaa'shad, a fire -
spirit, lived deep down in the lowest levels of the Kashyyyk forest.
Legends claim that one day the Graaa'shad captured the Wookiee warrior
Urothko, and prepared to kill him. Lucky for Urothko, the elder
Stalpaac intervened. Stalpaac shot the spirit with a bowcaster quarrel,
and then the two Wookiees launched an attack on the spirit. Graaa'shad
quickly retreated and fled, screaming that one day it would get
revenge. In the aftermath of the battle, Urothko pledged his life
to Stalpaac, since the older Wookiee had risked his own life to
save him. The story of Urothko's rescue quickly spread to other
villages, and the tradition of the Wookiee life - debt was created. Conjecture based upon "SW RPG: Thrawn
Trilogy Sourcebook."
The planet New Plympto
is discovered by Corellian traders, and first contact made with
the native Nosaurians. The Corellians find a welcome export in the
narcotic ji rikknit (processed from rikknit ovum sacs), and the
Nosaurians prosper on this illegal drug trade. "SW RPG II: Coruscant and the Core
Worlds Sourcebook." [Page 114]
According to Yuuzhan
Vong legend, the god Yun-Yuuzhan created the Vua'sa as the very
first incarnation of a Warmaster. A beast designed specifically
for war, the Vua'sa commanded the entire Yuuzhan Vong army until
a brave Yuuzhan Vong warrior stepped forward and defeated the Vua'sa.
From that point forward, a Yuuzhan Vong had served as Warmaster,
and would continue to do so until another creature could defeat
him. Over the millennia, the Vua'sa became extinct. Conjecture based upon "SW NJO: Edge
of Victory II - Rebirth."
The HoloNet is built
during the height of the Republic and is one of its greatest accomplishments.
Using specially - developed hyperspace technology to link all members
of the Republic in a real - time holographic communication network,
the HoloNet relied upon a complex network of hundreds of thousands
of transceiver satellites to transfer messages through hyperspace.
Through the HoloNet, the President of the Republic could instantly
address all member worlds, no matter how remote. The Republic used
the HoloNet to encourage the free exchange of information and ideas,
leading to great advancements in culture and commerce. However,
the HoloNet was hideously expensive to maintain. Its use was commonly
restricted to official Republic government functions and the largest
corporations, yet it provided a vital sense of belonging and membership
to the average citizen. Conjecture based upon "Star Wars Roleplaying
Game - 2nd Edition." [Page 192]
The recorded history
of the Gran race begins in this era. "SW RPG: Galaxy Guide 12: Aliens -
Enemies and Allies." [Page 39]
An aborted rebellion
occurs in the Galactic Republic. The captured criminals are exiled
to the edge of Wild Space, where they eventually colonize the world
of Adumar. "X-Wing: Starfighters of Adumar."
The Akwin, an aquatic
race indigenous to the planet Lazerian IV, evolve from a species
of savage sea creatures. "SW RPG: Twin Stars of Kira."
Republic scouts begin
to explore what will later become the Rimma Trade Route. Abregado-Rae
is one of the habitable worlds noted by the scouts, though colonization
of that world won't begin for millennia yet. "SW RPG II: Coruscant and the Core
Worlds Sourcebook." [Page 36]
9,997
BSW4
The Fortress Barlos is
built on the planet Pachi. "SW RPG: Wanted by Cracken."
c.
9,990 BSW4
The first lightsabers
are created. One of these will later come into the hands of Vima-Da-Boda,
and from her to Leia Organa-Solo. The first lightsabers would later
become known as archaic lightsabers. Unlike the elegant weapons
of the Jedi Knights used during the last decades of the Old Republic,
the archaic lightsaber was designed as a siege weapon. Using "frozen
blaster" technology, these lightsabers required a separate
power pack which was often worn on the back. Knowing that laser
and blaster weapons could produce coherent bolts of light and energy,
the ancient Jedi hoped to "freeze" the energy into a solid
blade. These early lightsabers required tremendous amounts of power,
which could only be provided by dedicated generators. Over the millennia,
the Jedi Knights were able to miniaturized most of the components
used in the construction of a lightsaber, most notably power sources,
to create the simple weapon known to most beings of the modern era.
Conjecture from "SW: Dark Empire"
and "The SW Encyclopedia." Information also from "SW
RPG II: Power of the Jedi Sourcebook."
c.
9,500 BSW4
What
in later times will simply be known as 'The Old Law' is written
into the Hutt legal system. It states that, given sufficient provocation,
a Hutt clan leader may challenge another in single combat without
any legal ramifications. The victor is presumed to be in the right.
The corpulent Hutts, who prefer to have others do their dirty-work,
rarely stain their own hands with Hutt blood in such barbaric duels,
but it has been known to happen. This law would become antiquated,
and the custom rarely invoked in modern times. Conjecture based upon "SW: Rebel Dawn."
Sourced with thanks from Pablo Hidalgo's Star Wars Index.
c.
9,000 BSW4
The Jedi Knights build
a massive underground library on Yavin IV, and a city around it.
They tap geothermal energy to create a weather control system for
the planet. Gradually, they transform the cold, barren world into
a lush rain forest planet. Centuries later, for reasons unknown,
the city is abandoned and falls into myth. Conjecture from "SW: The Lost City
of the Jedi." Ken said it was "thousands of years ago,"
but it must also have significantly predated the "Tales of
the Jedi" period by a great degree.
Kilian was the name used
to describe the human settlers who made their home on Kilia IV many
thousands of years before the Galactic Civil War. The Kilians were
originally a group of Core Worlds colonists who left their homeworld
during one of the Old Republic's earliest expansion periods, and
were stranded on Kilia IV. In the intervening centuries, they lost
all their starship technology, and became isolated from the rest
of the galaxy for more than 1,000 years. Only the chance discovery
of Kilia IV by an Imperial scout force brought Kilia IV back into
the galactic community. The Kilian society was feudal in nature,
with several noble houses controlling communities of farmers and
herders. Conjecture based upon "SW RPG II:
Rebellion Era Sourcebook."
The Tunroth are contacted
by the Duros, and quickly accept membership into the Republic. "SW RPG: Galaxy Guide 12: Aliens -
Enemies and Allies." [Page 88]
The last known records
of the Fraii Wys, an extinct sentient species, date back to this
period "SW: Tyrant's Test."
c.
8,000 BSW4
The Republic settles
the planet Elrood. The first settlers find a world rich in basic
natural resources-plenty of flora and fauna, a breathable atmosphere,
good water, rich soil for crops, and some mineral deposits for mining
and construction. The name Elrood is chosen to recognize the Senator
who fought for the funding for this colonization effort. "SW RPG: Planets Of The Galaxy: Volume
Three." [Page 42]
Inexplicably, violent
volcanic eruptions and seismic shifts wrench the planet Merisee.
Weather patterns shift and temperatures change just enough to alter
the air streams. The oceans calm and a land bridge connecting both
continents of the planet emerge. This period is referred to as "the
joining," and precedes a period of bloody warfare that will
hang like a shadow over Merisee for a thousand years. First contact
between the Teltiors and the Meris is violent (they both live on
opposite continents). "SW RPG: Planets Of The Galaxy: Volume
Three." [Page 67]
Corellian pirates accidentally
discover the Goroth system while on the run from a Republic frigate.
The pirates begin smuggling technology to the curious natives of
Goroth in return for various metals. (They are unaware of the hyperbarides
on the planet.) An Ithorian herdship soon discovers the planet as
well, however, and alerts the Republic. "SW RPG: Goroth - Slave of the Empire."
[Page 5]
A Sullustan shaman creates
a cave painting based on a vision he / she had of the eventual rise
of Palpatine. Conjecture based on Galaxywide News Nets
supplement in "SW RPG Adventure Journal #10." Borrowed from Nathan Butler's
Timeline Gold.
The planet Malastare
is colonized by the Old Republic, as it is positioned near the Hydian
Way trade route. The Gran soon become the majority species on this
world, leading to their taking over the planetary government. They
treat the native Dugs as little more than slave labor, and the Dugs
retaliate by going to war with them. The Republic steps in and demilitarizes
the Dugs, leaving the warrior race extremely bitter. "The Essential Guide to Alien Species."
[Page 32]
c.
7,995 BSW4
The Baylin Cluster star
system is established by Corellian explorers who discover the Goroth
System, many millennia before the Galactic Civil War. It was located
fourteen hours from the Goroth System by hyperspace, and was the
nearest neighbor to Goroth Prime. Conjecture based upon "SW RPG: Goroth
- Slave of the Empire."
c.
7,700 BSW4
Continuing from their
'first contact', the Teltiors and Meris of the planet Merisee continue
their sporadic warfare and abortive colonization attempts on the
other race's continent. During this period, the conflict escalates
into full-scale war. "SW RPG: Planets Of The Galaxy: Volume
Three." [Page 67]
c.
7,600 BSW4
Helped along by the Republic's
Acculturation program, Goroth becomes capable of space travel. "SW RPG: Goroth - Slave of the Empire."
[Page 6]
c.
7,500 BSW4
Goroth is inducted into
the Galactic Republic. "SW RPG: Goroth - Slave of the Empire."
[Page 6]
c.
7,328 BSW4
The Tapani Sector enters
into what is later known as the Dynastic Era (5392 - 11,138 by their
domestic calendar), during which warrior prince Shey Tapani rises
from the Melanthan Kingdom to unite the sector in a series of bloody
civil wars. He makes Procopia his new capital, while the twelve
kingdoms reorganize as noble houses subordinate to his Tapani Empire.
During this era, the Giju Route is stabilized, Tallaan and Neona
emerge as trading worlds, Shey Tapani gives Mrlsst a grant to create
a university to cater to the whole sector and all species, and the
Tapani Sector joins the Republic. Conjecture based upon "SW RPG: Lords
of the Expanse." With thanks to Nathan Butler's Timeline Gold.
c.
7,308 BSW4
Shey Tapani establishes
the Tapani calendar, which is later augmented to conform to Galactic
Standard, just with local names. By the augmented calendar, as it
is changed later, the Tapani year is 5412. Conjecture based upon "SW RPG: Lords
of the Expanse." With thanks to Nathan Butler's Timeline Gold.
c.
7,300 BSW4
A Corellian explorer
named Rabaan settles on a planet in the Ishanna sector and names
it after himself, the expedition's leader. Rabaan supposedly rejects
the typical Corellian life of a spacer and chooses to remain on
a planet. They thought the system was devoid of life, until they
discovered the S'krrr living on the third planet in the system. "SW RPG Adventure Journal #9."
c.
7,000 BSW4
The Sith lore library
of Veeshas Tuwan on Arkania is opened. It serves as both one of
the few Imperial records halls and as a repository for Sith lore.
The great library covers more than five square kilometers, and bore
down into the planet's surface for countless levels. In sealed chambers
Sith sorcerers' conduct Dark Side experiments and transcribe Sith
rituals for their own use. For the next several thousand years the
library grows in both knowledge and physical size, eventually becoming
too large for even the most experienced Sith Lords to easily locate
the information they seek. "SW RPG: Tales of the Jedi Companion."
[Page 131]
The Hundred - Year Darkness,
a devastating war between the Light and Dark Sides of the Force,
begins. Date locked by "The New Essential
Guide to Characters." [Page 12]
The Gungan race of the
planet Naboo is driven underwater as a result of a fierce struggle
for territory with an unknown race. In the deep waters, they discover
a lifeform known as locap; a lifeform that burrows into the porous
rock of the planet and siphons out plasma energy. The Gungans learn
how to harness plasma from the locap with the aid of modified bongos.
A vast underwater civilization begins to flourish. "Star Wars Episode I: Incredible Locations."
Ten thousand years after
their creation, the Quermians are discovered by the Old Republic.
They are already on the verge of exploring the galaxy themselves,
and the peaceful Quermians are welcomed into the Republic and vice
versa. "SW RPG II: Alien Anthology."
[Page 93]
The
Sith Lord Dathka Graush dies and is entombed on the planet Korriban,
fifty or so years after he won one of the planet?s periodic civil
wars and established a dynasty that ruled over two-thirds of the
planet. He had literally had his heart removed and replaced with a
Force-sensitive crystal, which some say accounts for his reign being
excessively cruel even by Sith standards. "Wizards of the Coast Website."
As a result in the war
between the Teltiors and Meris of the planet Merisee, billions die
as radiation and biological weapons devastate the rich farmlands.
However, due to the need to survive, the Meris and Teltiors develop
very advanced medical techniques. As the world faces final devastation,
and with both populations on the brink of extinction, the races
make a peace. "SW RPG: Planets Of The Galaxy, Volume
Three." [Page 67]
c.
6,997 BSW4
The first Republic and
Tapani scouts survey Mrlsst, which is lacking in space travel technology. Conjecture based upon "SW RPG: Lords
of the Expanse." With thanks to Nathan Butler's Timeline Gold.
c.
6,900 BSW4
The Hundred - Year Darkness
ends. Date locked by "The New Essential
Guide to Characters." [Page 12]
c.
6,300 BSW4
The Rabaanite, the name
given to the human inhabitants of the planet Rabaan, develop a fairly
rigid caste system that glorifies warriors. The warrior caste is
highly regarded, due mainly to the fact that the strongest Rabaanite
warrior is sent to the Combat Moon to battle the strongest S'krrr
whenever a dispute between the two races arises. The Rabaanites
frown on public displays of affection, especially among couples
that have not been promised to each other. Upper-echelon Rabaanite
warriors are awarded a red bandoleer. The best of these warriors
is awarded a sunburst sigil that is attached to the bandoleer. The
best of the combat artists is chosen to represent Rabaan in Combat. "SW RPG Adventure Journal #9."
c.
6,000 BSW4
The Republic enters a
time of history that will become known as the Manderon Period. During
this time, a set of pistols is created on the planet Brentaal that
would later be considered antiques when owned by the future jatz
musician Fitz Roi. "SW RPG Adventure Journal #4."
The Queen of the Offens
is born on the planet Casfield 6. "The SW Encyclopedia." [Page
216]
After millennia of conquest,
subjugating as many neighboring worlds as possible (whilst carefully
avoiding Republic worlds), the Sith Empire reaches the apex of its
territory and power. With no more enemies to battle, the Sith Lords
inevitably begin fighting each other. For the next millennium, the
Sith will drive themselves and their empire to the brink of self-destruction. "SW RPG II: Dark Side Sourcebook."
[Page 69]
Miralukan scouts arrive
on Alpheridies, their chosen new homeworld after a long search.
The Miralukan's original planet had begun to experience terrible
geophysical and geochemical instability, and the peaceful species
launched an intensive search for a new planet upon which to settle.
Though not a perfect choice, Alpheridies possesses most of the criteria
spelled out by the Miralukan leaders. "SW RPG: Tales of the Jedi Companion."
[Page 129]
c.
5,996 BSW4
The Unification Gala
festival first occurs, marking the high point of Tapani Sector's
Capital Season. It celebrated the unification of the worlds of Tapani
Sector by Shey Tapani. The hosting of the gala was switched to a
different House each year, in order to ensure that no House obtained
any particular benefit from hosting it. Conjecture based upon "SW RPG: Tapani
Sector Instant Adventures."
c.
5,528 BSW4
Sullustan scouts open
a new trade route in the Tapani Sector. Conjecture based upon "SW RPG: Lords
of the Expanse." With thanks to Nathan Butler's Timeline Gold.
c.
5,500 BSW4
The Sikadian Gardens,
a cultural landmark, are founded on the planet S'krrr. No modern
technology is used to maintain the gardens, which were built on
the site of an ancient worshipping ground. Several insect - shaped
statues mark where a cult of S'krrr worshipped the insects, which
they believed, were gods. Conjecture based upon "Galaxy of Fear:
The Swarm."
c.
5,200 BSW4
The Sith Lords Marka
Ragnos and Simus fight for control of the Sith Empire; a conflict
that is decided when Ragnos decapitates Simus. Simus manages to
cheat death via Sith magic and is kept alive inside a jar. "Tales of the Jedi: The Golden Age
of the Sith."
The planet Kalsunor resists
the predations of the Sith Empire. However, the Sith warriors eventually
overwhelmed the natives during the Battle of Kalsunor, employing
immense silooths to destroy incredible amounts of beings and property. "SW RPG II: The Dark Side Sourcebook."
c.
5,100 BSW4
A hundred years after
his victory over Simus, Marka Ragnos is declared Dark Lord of the
Sith, beginning a century of iron rule. He only allows limited expansion
of the Sith Empire, knowing full well the threat of the Republic
outside the Empire's borders. Furious fellow Sith attempt to dethrone
him, and Ragnos shrewdly lets the Sith attempt to deal with him.
As long as they're concerned with him, they aren't concerned with
expansion. "Tales of the Jedi: Golden Age of
the Sith" and "SW RPG II: Dark Side Sourcebook."
[Page 69-70]
The Poss'Nomin civilization
on Illarreen moves from the shores of the world into the better
areas inland. Conjecture based on Alien Encounters supplement
in "SW RPG Adventure Journal #14." Borrowed from Nathan Butler's
Timeline Gold.
c.
5,032 BSW4
The Ankura lineage of
Gungans (distant ancestors of the future Gungan leader, Boss Nass)
unites with the Otolla Gungans, who would later found the city of
Otoh Gunga in Lake Paonga of the planet Naboo. Conjecture from "Star Wars Episode
I: Visual Dictionary."
c.
5,020 BSW4
Gav and Jori Daragon
are born on the planet Cinnagar. Speculation from "Tales of the Jedi:
The Golden Age of the Sith."
Odan-Urr, a telepathic
and long-lived Jedi Master, is born on the planet Thosa. A Draethos,
he would later be known as the Keeper of Antiquities, and as such
was entrusted as gatekeeper of the Sith Holocron and other potentially
dangerous devices. Speculation from "Tales of the Jedi:
The Golden Age of the Sith."
c.
5,014 BSW4
Ikree, daughter of Emperor
- King Prrit Qabaq of Nazzri goes into boqeri, a form of
self imposed exile. "SW RPG: Tales of the Jedi Companion."
[Page 29]
c.
5,012 BSW4
A period of strike, economic
decline, and widespread starvation plague the planet Nazzri. "SW RPG: Tales of the Jedi Companion."
[Page 29]
5,007
BSW4
The symbol of the Republic
Navy is carved on a moon of the Academy of Carida. There it will
stay until the moon itself is destroyed 5,000 years later by a prank
of Mako Spince. "SW RPG: Dark Empire Sourcebook."
[Page 46] I assumed this Academy location to be Carida, it is not
stated in the "Dark Empire Sourcebook." Another Academy
location that is known is Raithcal Academy.
5,003
BSW4
Tapani mining companies
begin shipping trillions of tons of valuable ore to the Core worlds
annually. Conjecture based upon "SW RPG: Lords
of the Expanse." With thanks to Nathan Butler's Timeline Gold.
c.
5,002 BSW4
The Nazzar government
begins to evolve from a monarchy to an oligarchical theocracy led
by a king and 14 praefects, the heads of the 14 sects of the 'Ulizra',
the state enforced religion of Nazziri. "SW RPG: Tales of the Jedi Companion."
[Page 29]
Gav and Jori Daragon
are offered the chance at becoming Jedi and going to the planet
Coruscant to train. Leaving the decision to their children, Hok
and Timar urge the children to take the opportunity. Seeing a large
profit in prospecting safe and stable hyperspace routes, Gav and
Jori turn down the offer. Conjecture based upon "Tales of the
Jedi: The Golden Age of the Sith."
5,000
BSW4
At this point in galactic
history, great portions of the galaxy had not yet been explored,
and long-distance travel was dangerous and uncertain. Hyperdrive
beacons were in use at this time, and hyperdrive explorers continued
to map the galaxy. Prologue, "Tales of the Jedi: The
Golden Age of the Sith", issue #1.
An indigenous race that
shared the planet Naboo with the Gungans is driven into extinction.
The ruins of their civilization dot the landscape of the planet.
No one knows why they became extinct-however, later Gungan and Naboo
historians believe it was because they failed to respect the beauty
and delicate ecological balance of the planet, and refused to live
in tune with it. "Star Wars Episode I: Incredible Locations."
In this era, the Jedi
Order are a very loosely-knit group. Individual Jedi Masters run
schools in which they teach several students at a time, while numerous
Jedi wander the galaxy by themselves. The Republic's planetary governments
are free to ask individual Jedi for help, but the Jedi are not bound
by law to do so. "SW RPG II: Power of the Jedi Sourcebook."
[Page 7]
A former executive of
Corellian Engineering Corporation (CEC) forms Corellia StarDrive.
Corellia StarDrive developed several exceptionally successful ship
designs in both the civilian and military markets. Corellia StarDrive
warships carried the flag of the Old Republic Navy, much to the
chagrin of CEC. "The Essential Guide to Vehicles and
Vessels."
Several watery worlds,
including Drexel II, are wracked by a series of natural disasters.
An unknown spacefaring race helps many of the inhabitants of those
worlds escape to another world named Iskalon. "SW Gamer: The Marvel Series."
Republic scouts explore
the Epidimi System, and its planets Disim and Iri. The Republic
explorers discover that both worlds had produced species of avian
that had similar genetic structures. The Republic explorers tried
to get the two species to mate, in an attempt to verify their genetic
compatibility. The experiment was a success, and a new species was
created from the union of the two. However, the new species flourished
with greater intelligence, and they overran the two parent species,
driving them to extinction. This new species, known as the Tarongs,
now dominates both worlds. "SW RPG: Galaxy Guide 12: Aliens -
Enemies and Allies." [Page 83]
The Qieg, an alien species
living in the Lan system, form a network of cacti settlements tied
together with stone walls. "SW RPG Adventure Journal #1."
The star Din in the Moddell
Sector goes supernova. The event is recorded by ancient Sanyassans.
"SW Gamer #9: Endor and the Moddell
Sector."
The star Ku'Bakai flares
up, causing ecological disaster on Kubindi, and driving most of
the world's dominant species into extinction. Conjecture based on 'A Free-Trader's Guide
to the Planets.' Borrowed from Nathan Butler's Timeline Gold.
The Duros discover the
planet Adner and its native Adnerems. "SW RPG Adventure Journal #11." Borrowed
from Nathan Butler's Timeline Gold.
The Jedi face the Stennes Shifters. Realizing that the Shifters
are a threat, the Jedi virtually wipe out their entire race of the
Stennes species. (Not exactly the Jedi's most honorable moment.)
This race of near-humans has the ability to blend into any crowd.
They resemble short, pale-skinned humans with sunken eye sockets
and no hair. Scientists believe that the Stennes Shifter is a genetic
variant of the Stennes race. They were discovered by the ancient
Jedi Knights, for the Stennes Shifters had a strange kind of Force
sensitivity which allowed them to obtain energy from the Living
Force. The Shifters can even "steal" the living energy
from a nearby being, earning them the nickname "Force-eaters."
Unlike other species, which can change their appearance, the Stennes
Shifters are the only species that truly used their abilities to
the disadvantage of other races. They are xenophobic in nature,
partly because of their own inborn prejudices and partly from persecution
by other races. Their homeworld of Stennaros has been bombarded
several times since their appearance, in efforts to wipe them out.
Unlike other species that can alter their physical appearance, the
Stennes Shifters use telepathic manipulation to change their shape.
"SW: Customizable Card Game"
and "Star Wars Adventure Journal #13."
Ood Bnar of the Neti
race (a treelike species) is born on the planet Myrkr. Speculation from "Tales of the Jedi:
The Golden Age of
the Sith."
(COMIC BOOK MINISERIES - Dark Horse Comics - Kevin J. Anderson -
July 1996-February 1997)
On
Korriban, time flows more slowly than on other worlds ?a side-effect
of such concentrated Dark Side power. So while Jori Daragon was
in the Sith Empire for only a few days (from her point of view),
several months had in fact passed between the time she and Gav reached
Korriban and the time she escaped. "Wizards of the Coast Website."
(COMIC BOOK MINISERIES - Dark Horse Comics - Kevin J. Anderson -
June - October 1997)
The Veeshas Tuwan Sith
library on Arkania is attacked and destroyed by several hundred
Jedi Masters. "SW RPG: Tales of the Jedi Sourcebook."
[Page 131]
The Sith Empire crumbled,
and victorious Republic observers could be forgiven for the rosy
optimism that ensued. For new star systems were explored, and new
species were discovered and taken into the fold as the galactic
government learned better ways to rule over diverse cultures and
across vast distances. Centuries passed. No further contact occurred
involving the dark leaders or remnants of the Sith, but the evil
influence returned in a different and more insidious form than before
- a cancer from within. Excerpted from "SW: The Essential
Chronology." [Page 7]
The earliest galactic
records of Tatooine begin in this time. Most visitors to this planet
only come because it is a convenient stop along the hyperspace trade
routes of the time. This attracts the notice of pirates, and soon
the surface of Tatooine is littered with debris from orbiting space
battles. That debris is then quickly buried in sandstorms, to be
discovered thousands of years later. The Sandpeople are horrified
at the arrival of these outsiders - outsiders who so remind them
of their distant ancestors, so long ago. From this point on, the
Sandpeople hate all offworld arrivals and vow to kill as many of
them as possible. "SW RPG II: Secrets of Tatooine Sourcebook"
[Page 17] and "Knights of the Old Republic."
The Galactic Republic,
in recognition of the pivotal role the Jedi Order played in their
defense during the Great Hyperspace War, cedes to the Order a substantial
area of land on Coruscant in hopes they will build a fortress to
protect against future invasions. The Jedi instead build meditative
centers and training facilities there, refusing to create such a
strong association between the Order and the Republic government.
"SW RPG II: Power of the Jedi Sourcebook."
[Page 141]