Cracken Twist
an escape maneuver developed by Pash Cracken, the Cracken Twist was more a form of subterfuge than an actual maneuver. Before the Twist could be accomplished, a set of hyperspace calculations was generated for transmission as the flight path for the ships. When executed properly, the team of escort ships maneuvered into a recalculated flight path that was altered based on the countdown to the start of the maneuver. If the maneuver was to start on the count of 2, the correct flight plan was altered by adding 2 to the second number of each coordinate in the original flight plan. Then, if an enemy intercepted the transmission of the coordinates, they would jump into hyperspace along a route that was visually similar to the escape route, but they would end up light-years away from the actual destination. The receiver of the altered coordinates simply subtracted 2 from the second numbers in the Cracken Twist coordinates, thereby ensuring an accurate depiction of the escape route.