Thrawn Pincer
a space warfare developed by Admiral Ackbar, the Thrawn Pincer was based primarily on the tactics of Grand Admiral Thrawn. In a given battle situation, Ackbar would bring in two separate fleets. The first would emerge from hyperspace inside the system which was under attack, and would engage the enemy's fleet. The second fleet would emerge on the far side of the system to await further orders. When the battle began to turn for the enemy, Ackbar would wait for the enemy to fire up the gravity well projectors of an Interdictor-class cruiser. The move would mean that Ackbar's forces couldn't leave the system via hyperspace, and gave the enemy a false sense of victory. On Ackbar's mark, the second fleet would use a microjump through hyperspace to join the primary fleet. The exact location of their exit from hyperspace would be determined by the placement of the enemy's Interdictor cruiser, but would almost always be behind the enemy fleet. This was the activation of the pincer, catching the enemy fleet between its own gravity shadow and the fresh Republic fleet. The Thrawn Pincer was first used during the liberation of Ciutric from Prince-Admiral Krennel, and proved to be quite effective.