Great Pyramid
located on Rafa V, this unusual, five-sided building was the resting place of the Mindharp of Sharu. The angles between each facet of the pyramid were set at odd angles, giving it an unusual, lop-sided shape. Each of the sides was constructed with a different color stone, as was the flattened altar at the top. The combination of magenta, apricot, mustard, aquamarine, turquoise, and lavender stone only added to the oddness of the Great Pyramid. The only way to enter it was to use the Key of the Overpeople to "enter without entering." The Bearer of the Key was allowed to pass through the pyramid's walls if he properly inserted the Key into the Great Lock. Once inside the pyramid, the Bearer could "dream without sleeping" as the pyramid showed them the history of the Sharu before revealing the location of the Mindharp. The pyramid had the ability to monitor all who entered it, making various changes in size, shape, and time-line to adjust for the different lifeforms. When Lando Calrissian, Vuffi Raa, and Mohs entered the pyramid during the early years of the New Order, Lando was kept at his normal size until he approached the Mindharp, when he was reduced in size. He was also able enlarge himself to reach the Mindharp atop its twelve-meter-tall pedestal, which was located in The Hall. However, Lando's sense of time was reduced significantly, so that what he thought was a couple of days in the pyramid was actually four months. Mohs, being the High Singer, was struck blind by the pyramid's power, allowing him to "see" beyond the limited knowledge he held as High Singer. Vuffi Raa was shrunk down to a miniscule size, but his sense of time was unaltered, since the pyramid thought he was one of the Sharu's automata. When the pyramid thought the Bearer was ready, it led him to a downward-spiralling tunnel which had the early history of the Rafa System painted on its walls. As the Bearer went deeper underground, the history passed through the early days of the Sharu. When the tunnel ended, it opened into The Hall, a large chamber that held the Mindharp. The remainder of the Sharu history was depicted on its walls, and any individual who tried to acquire the Mindharp would have to view the remainder of the exhibits before reaching it. When Lando and Vuffi Raa returned with the Mindharp, they were surprised to learn that they had spent nearly four months inside the Great Pyramid, a stretch of time that seemed to them to last just a few hours.