Battle of Yavin
TFN is extremely pleased to bring you this freeware 3D Space Combat Sim based on the climatic battle in A New Hope against the First Death Star. Battle of Yavin, made by Bruno R. Marcos (e-mail), puts you in the seat on an X-Wing and lets you fly with your squadmates against waves of TIE Fighters and Star Destroyers, before letting you loose on the Death Star. Unfortunetly, it lets the Death Star loose on you as well as you fight to destroy Radar Domes, Deflector Sheilds, Turbolasers and still fight off TIE Fighters and Star Destroyers before making your epic run on the Thermal Exhaust Port. The sequel to the popular Battle of Endor, this game keeps the enjoyable controls and experience while giving you a new storyline and new arenas to battle in, as well as new objectives. Be sure to download and play the game right away!
For more Screenshots, we have a a href="/games/boyavin/screenshots.shtml">Screenshots Page with many shots through the game.
In order to run the game, you need:
- DirectX 8.1
- 1.4 Ghz and higher processors (you can experience lower framerates on slower processors)
- 3D Graphics Card
- Windows 98, ME, 2000 or XP
Battle of Yavin has been updated to Version 1.1. The following corrections, and additions have been made:
- TrueVision3d engine upgrade (6.2)
- Joystick support Improved -
Using a Joystick may cause an error message box to appear when exiting the game, (3D engine issue).
- GUI improvement and bugfixes
- Fixed some Win98, Win98SE, WinME critical bugs, 32bit 3D card is necesary, the game will not initialize with some 3D cards.
- WinXP minimize -
The minimize problem on XP systems appears when we change the video resolution in the game, (3D engine issue).
Solution: select the video resolution you want to use, then save the options menu, exit the game and restart it, so
the game loads the desired resolution at the begining.
You can download Battle of Yavin from the TFN Server
Feel free to discuss this in our Jedi Council Forums
Battle of Yavin is programmed in Visual Basic 6 using the TrueVision3D engine. The Models were made in MilkShape 3D.