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Lightside Deck

Masters Attack

by Helena S

Total Cards: 60

Deck Stats:
Rares: 13, Uncommons: 22, Commons: 25
Average Build: 3.98
Average Speed: 43.86
Average Power: 4.34
Average Health: 4.18

Characters: (14)
1x Yoda (A)
1x Yoda (B)
2x Yoda (C)
1x Mace Windu (A)
2x Mace Windu (B)
1x Mace Windu (C)
1x Padme Amidala (A)
3x Padme Amidala (E)
2x R2-D2 (A)

Ground: (15)
3x Elite Jedi Squad
3x Clone Platoon
1x Republic Attack Gunship UH-478
2x AT-TE Walker 23X
2x AT-TE Walker 71E
1x Jedi Heroes
1x Clone Trooper Legion
2x Luxury Airspeeder

Space: (15)
1x Republic Assault Ship
2x Jedi Starfighter Scout
2x Naboo Starfighter Squadron
2x Senatorial Cruiser
2x Bravo N-1 Starfighter
2x Nubian Yacht
2x Jedi Starfighter 3R3
1x Naboo Cruiser
1x Obi-Wan's Starfighter (A)

Battle: (10)
3x Retreat Underground
2x Anakin's Inspiration
3x Pilot's Dodge
2x Clever Escape

Mission: (6)
2x Wedding of Destiny
2x Jedi Council Summons
2x Recognition of Valor

Strategy: At last, the two most powerful Jedi Masters unite to attack the dark side. This deck may seem a bit expensive, but it has a few tricks to make the Dark side sick:). Padme E is here to make your Characters "cheaper" (not much, but it's still a great job done). Padme's A version is surely beneficial, but it isn't a "must have" in this deck since Mace is very fast and there's always "Anakin's Inspiration". R2-D2 will boost the destructive power of your Space units, and that's it's only job, but the interesting thing is this - since you got the "Retreat Underground" card you can use it on R2 to retreat it when the battle phase starts in the Character arena, so you can put him back in the next turn. You can do the same thing with Padme E, so they actually can't be killed. Padme E is great because you can almost stack for free (depends on the way you're stacking).

There's not much to say about the Space and Ground units - most of them are "cheap" so there shouldn't be a problem. If they do give you a headache here's a small tip - build as many "cheap" unit's as you can (depending of the cards in your hand) and decide which of the "expensive" ones you'll enter in the arenas.

Battle Cards : "Retreat Underground" - I believe I said enough. "Anakin's Inspiration"- Speed kills :). "Pilot's Dodge" - Defend your Space and Ground Units. "Clever Escape" - Use it on your strongest units to crush your enemy.

Mission Cards : You don't need cards like "Hero's Dodge" or "Mending" since most of your Characters can Evade, and those who can't are retreated :). "Wedding of Destiny" - one of the best cards - 3 extra cards and extra Force (which is so necessary in a Jedi deck). "Jedi Council Summons" - If it's hard to get those Masters, plus extra force. "Recognition of Valor" - You got lots of Jedi in all of your arenas, so use them to get Force.

One extra bit of advice - when building characters, don't put the most "expensive" version of your Masters, put in the "cheaper" ones first so you'll still have enough build point's for the other two arenas. So when the time comes for stacking, Padme E comes to the rescue :)! And if you draw both versions of Padme, build the E version first, put some build points on the A version, so when you have your strongest characters stacked to the level you like, stack your Padme and give your Jedi the speed boost! Good luck, and may the Force be with you!

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