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TCG: Star Wars Problem Solvers #1 - Dealing with Light Side Space
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*Nar Shaddaa (2/1)-Parsec:3
Dark: If you control with an starship here, Force drain +1. Your smugglers and Danz Borin deploy-1 here.
Light: Your smugglers and alien pilots add 1 to power of starships they pilot.
*Death Star: Emperor's Throne Room (2/0)
Dark: Your characters may move here as a 'react' (for free if Emperor present).
Light: Cannot Force drain here unless one of your Jedi is present.

*Imperial Center: Landing Pad 464 (1/1)
Dark: Your docking bay transit from here is free.
Light: Your docking bay transit from here requires 3 Force. Your transit to here requires +2 Force.

*Imperial Center: Imperial City (2/2)
Dark: Your characters are deploy -2 here. Also, they are power and forfeit +1
Light: Your Force drains are -1 here. Also, your Rebels are power and forfeit -1.

*Imperial Center: Monument Plaza (1/1)
Dark: During your move phase, you may move for free between here and any other exterior Imperial Center site.
Light: If you occupy, cancel opponent's gametext.

*Imperial Center: Imperial Palace (2/1)
Dark: Opponent's Rebels here are forfeit -2 (-3 if Emperor Palpatine present)
. Light: Your Force drains are -2 here. You may not initiate battles here.

*Imperial Palace: Emperor's Throne Room (3/0)
Dark: May search your Reserve deck and deploy Emperor Palpatine here. The Emperor is deploy-3 here.
Light: None

*Imperial Center: Xixor's Palace (2/0)
Dark: When Xixor here, your aliens on table are forfeit +2. Vader is power and forfeit -1 here.
Light: Your Force drains are +1 here (+2 if Luke or Leia present).

Imperial Center: Lower Regions (1/0)
Dark: Your spies, thieves, assassins, and Defels are power +2 in battles here. If you control, Force drain +1 here.
Light: Total ability of 6 or more required for you to draw battle destiny here.

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