STAR WARS
Death Stars



Roleplaying Game Statistics.


  • Prototype Death Star
  • Craft: Custom Deep Space Battle Station Prototype
    Type: Deep space mobile battle station prototype
    Scale: Death Star
    Length: 120 km diameter
    Skill: Battle station piloting: Death Star
    Crew: 256, gunners: 45, skeleton 75/+10.
    Crew Skill: Battle station piloting 5D, capital ship gunnery 4D.
    Passengers: 500 (engineers, pilots, gunners, observers, etc.)
    Cargo Capacity: 500 metric tons.
    Consumables: 2 months.
    Cost: Not available for sale.
    Hyperdrive Multiplier: None.
    Hyperdrive Backup: None.
    Nav Computer: None.
    Space: 1
    Hull: 3D
    Shields: 1D
    Sensors:
    Passive: 50/0D
    Scan: 200/1D
    Search: 500/2D
    Focus: 10/2D+1
    Weapons:
    Superlaser
    Fire Arc: Forward
    Crew: 65, skeleton 45/+5
    Scale: Death Star
    Skill: Capital ship gunnery: superlaser
    Body: 8D (capital scale)
    Space Range: 1-20/40/90
    Damage: 1D to 6D*

    * The Death Star prototype can generate 2D of damage per hour. Unlike the final production Death Star, the prototype can fire at variable power levels, ranging from 1D to 6D damage.


  • Death Star
  • Craft: Custom Deep Space Battle Station
    Type: Deep space mobile battle station
    Scale: Death Star
    Length: 120 km diameter (subject to continuity dispute; probably slightly larger)
    Skill: Battle station piloting: Death Star
    Crew: 265675, gunners: 57276, skeleton 56914/+15.
    Crew Skill: Astrogation 5D+1, battle station piloting 6D, capital ship gunnery 5D.
    Passengers: 607360 (troops), 25984 (stormtroopers), 42782 (starship support staff), 167216 (support ship pilots and crew)
    Cargo Capacity: Over one million kilotons.
    Consumables: 3 years.
    Cost: Not available for sale.
    Hyperdrive Multiplier: x4
    Hyperdrive Backup: x24
    Nav Computer: Yes
    Space: 1
    Hull: 15D
    Shields: 2D
    Sensors:
    Passive: 250/0D
    Scan: 1000/1D
    Search: 5000/2D+2
    Focus: 40/4D
    Weapons:
    Superlaser
    Fire Arc: Forward
    Crew: 168, skeleton 48/+10
    Scale: Death Star
    Skill: Capital ship gunnery: superlaser
    Body: 12D (capital scale)
    Space Range: 1-20/40/100
    Damage: 2D to 16D*
    5000 Turbolaser Batteries
    Fire Arc: Turrett**
    Crew: 3
    Scale: Capital
    Skill: Capital ship gunnery
    Body: 3D (capital scale)
    Fire Control: 1D
    Space Range: 1-5/10/15
    Damage: 5D
    5000 Heavy Turbolasers
    Fire Arc: Turret**
    Crew: 4
    Scale: Capital
    Skill: Capital ship gunnery
    Body: 4D (capital scale)
    Fire Control: 1D
    Space Range: 1-7/15/30
    Damage: 7D
    2500 Laser Cannons
    Fire Arc: Turret**
    Crew: 3
    Scale: Capital
    Skill: Capital ship gunnery
    Body: 4D (capital scale)
    Fire Control: 1D
    Space Range: 1-5/10/15
    Damage: 7D
    2500 Ion Cannons
    Fire Arc: Turret**
    Crew: 4
    Scale: Captial
    Skill: Capital ship gunnery
    Body: 4D (capital scale)
    Fire Control: 1D
    Space Range: 1-3/7/10
    Damage: 4D
    768 Tractor Beam Emplacements
    Fire Arc: Turret**
    Crew: 6
    Scale: Capital
    Skill: Capital ship gunnery
    Body: 5D (capital scale)
    Fire Control: 3D
    Space Range: 1-5/10/25
    Damage: 5D

    * The Death Star's power systems can generate 2D of damage per hour. The Death Star's superlaser can only fire at maximum power.

    ** Due to the immense size of the Death Star, it is divided into 24 distinct zones, each equally equipped wih weapons. Only weapons within the specific zone adjacent to an attacking ship can be brought to bear at any given time; often, the actual number of weapons that can be brought to bear is significantly lower.


  • Death Star II
  • Craft: Custom Deep Space Battle Station
    Type: Deep space mobile battle station
    Scale: Death Star
    Length: 160 km diameter (subject to continuity dispute; diameter probably between 800km and 960km)
    Skill: Battle station piloting: Death Star
    Crew: 485560, gunners: 152276, skeleton 127850/+15.
    Crew Skill: Astrogation 5D+1, battle station piloting 6D, capital ship gunnery 5D, starship gunnery 4D+2.
    Passengers: 1295950 (troops), 127570 (stormtroopers), 75860 (starship support staff), 334432 (support ship pilots and crew)
    Cargo Capacity: Over one million kilotons.
    Consumables: 3 years.
    Cost: Not available for sale.
    Hyperdrive Multiplier: x3
    Hyperdrive Backup: x20
    Nav Computer: Yes
    Space: 2
    Hull: 18D
    Shields: 3D
    Sensors:
    Passive: 350/1D
    Scan: 1500/2D
    Search: 7500/3D
    Focus: 60/4D+2
    Weapons:
    Superlaser
    Fire Arc: Forward
    Crew: 168, skeleton 48/+10
    Scale: Death Star
    Skill: Capital ship gunnery: superlaser
    Body: 12D (capital scale)
    Fire Control: 1D
    Space Range: 1-20/40/100
    Damage: 2D to 16D*
    15000 Turbolaser Batteries
    Fire Arc: Turrett**
    Crew: 3
    Scale: Starfighter
    Skill: Starship gunnery
    Body: 3D (capital scale)
    Fire Control: 1D
    Space Range: 1-5/10/15
    Damage: 5D
    15000 Heavy Turbolasers
    Fire Arc: Turret**
    Crew: 4
    Scale: Starfighter
    Skill: Starship gunnery
    Body: 4D (capital scale)
    Fire Control: 1D
    Space Range: 1-7/15/30
    Damage: 7D
    2500 Laser Cannons
    Fire Arc: Turret**
    Crew: 3
    Scale: Capital
    Skill: Capital ship gunnery
    Body: 4D (capital scale)
    Fire Control: 1D
    Space Range: 1-5/10/15
    Damage: 7D
    5000 Laser Cannons
    Fire Arc: Turret**
    Crew: 3
    Scale: Starship
    Skill: Starship gunnery
    Body: 4D (capital scale)
    Fire Control: 1D
    Space Range: 1-5/10/15
    Damage: 7D
    5000 Ion Cannons
    Fire Arc: Turret**
    Crew: 4
    Scale: Captial
    Skill: Capital ship gunnery
    Body: 4D (capital scale)
    Fire Control: 1D
    Space Range: 1-3/7/10
    Damage: 4D
    768 Tractor Beam Emplacements
    Fire Arc: Turret**
    Crew: 6
    Scale: Capital
    Skill: Capital ship gunnery
    Body: 5D (capital scale)
    Fire Control: 3D
    Space Range: 1-5/10/25
    Damage: 5D

    * The second Death Star's power systems can generate 2D of damage per minute, up to a maximum of 16D damage. However the energy cells in this design can produce 48D per day without severely straining the energy reactors.

    ** Due to the immense size of the Death Star, it is divided into 24 distinct zones, each equally equipped wih weapons. Only weapons within the specific zone adjacent to an attacking ship can be brought to bear at any given time; often, the actual number of weapons that can be brought to bear is significantly lower.


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    Original content is © copyright Curtis Saxton 1996.
    Last updated November 19, 1996.

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