Craft: Custom Deep Space Battle Station Prototype
Type: Deep space mobile battle station prototype
Scale: Death Star
Length: 120 km diameter
Skill: Battle station piloting: Death Star
Crew: 256, gunners: 45, skeleton 75/+10.
Crew Skill: Battle station piloting 5D, capital ship gunnery 4D.
Passengers: 500 (engineers, pilots, gunners, observers, etc.)
Cargo Capacity: 500 metric tons.
Consumables: 2 months.
Cost: Not available for sale.
Hyperdrive Multiplier: None.
Hyperdrive Backup: None.
Nav Computer: None.
Space: 1
Hull: 3DShields: 1D
Sensors:Passive: 50/0D Scan: 200/1D Search: 500/2D Focus: 10/2D+1 Weapons: Superlaser Fire Arc: Forward Crew: 65, skeleton 45/+5 Scale: Death Star Skill: Capital ship gunnery: superlaser Body: 8D (capital scale) Space Range: 1-20/40/90 Damage: 1D to 6D*
* The Death Star prototype can generate 2D of damage per hour. Unlike the final production Death Star, the prototype can fire at variable power levels, ranging from 1D to 6D damage.
Craft: Custom Deep Space Battle Station
Type: Deep space mobile battle station
Scale: Death Star
Length: 120 km diameter (subject to continuity dispute; probably slightly larger)
Skill: Battle station piloting: Death Star
Crew: 265675, gunners: 57276, skeleton 56914/+15.
Crew Skill: Astrogation 5D+1, battle station piloting 6D, capital ship gunnery 5D.
Passengers: 607360 (troops), 25984 (stormtroopers), 42782 (starship support staff), 167216 (support ship pilots and crew)
Cargo Capacity: Over one million kilotons.
Consumables: 3 years.
Cost: Not available for sale.
Hyperdrive Multiplier: x4
Hyperdrive Backup: x24
Nav Computer: Yes
Space: 1
Hull: 15D
Shields: 2D
Sensors:Passive: 250/0D Scan: 1000/1D Search: 5000/2D+2 Focus: 40/4D Weapons: Superlaser Fire Arc: Forward Crew: 168, skeleton 48/+10 Scale: Death Star Skill: Capital ship gunnery: superlaser Body: 12D (capital scale) Space Range: 1-20/40/100 Damage: 2D to 16D* 5000 Turbolaser Batteries Fire Arc: Turrett** Crew: 3 Scale: Capital Skill: Capital ship gunnery Body: 3D (capital scale) Fire Control: 1D Space Range: 1-5/10/15 Damage: 5D 5000 Heavy Turbolasers Fire Arc: Turret** Crew: 4 Scale: Capital Skill: Capital ship gunnery Body: 4D (capital scale) Fire Control: 1D Space Range: 1-7/15/30 Damage: 7D 2500 Laser Cannons Fire Arc: Turret** Crew: 3 Scale: Capital Skill: Capital ship gunnery Body: 4D (capital scale) Fire Control: 1D Space Range: 1-5/10/15 Damage: 7D 2500 Ion Cannons Fire Arc: Turret** Crew: 4 Scale: Captial Skill: Capital ship gunnery Body: 4D (capital scale) Fire Control: 1D Space Range: 1-3/7/10 Damage: 4D 768 Tractor Beam Emplacements Fire Arc: Turret** Crew: 6 Scale: Capital Skill: Capital ship gunnery Body: 5D (capital scale) Fire Control: 3D Space Range: 1-5/10/25 Damage: 5D
* The Death Star's power systems can generate 2D of damage per hour. The Death Star's superlaser can only fire at maximum power.
** Due to the immense size of the Death Star, it is divided into 24 distinct zones, each equally equipped wih weapons. Only weapons within the specific zone adjacent to an attacking ship can be brought to bear at any given time; often, the actual number of weapons that can be brought to bear is significantly lower.
Craft: Custom Deep Space Battle Station
Type: Deep space mobile battle station
Scale: Death Star
Length: 160 km diameter (subject to continuity dispute; diameter probably between 800km and 960km)
Skill: Battle station piloting: Death Star
Crew: 485560, gunners: 152276, skeleton 127850/+15.
Crew Skill: Astrogation 5D+1, battle station piloting 6D, capital ship gunnery 5D, starship gunnery 4D+2.
Passengers: 1295950 (troops), 127570 (stormtroopers), 75860 (starship support staff), 334432 (support ship pilots and crew)
Cargo Capacity: Over one million kilotons.
Consumables: 3 years.
Cost: Not available for sale.
Hyperdrive Multiplier: x3
Hyperdrive Backup: x20
Nav Computer: Yes
Space: 2
Hull: 18D
Shields: 3D
Sensors: Passive: 350/1D Scan: 1500/2D Search: 7500/3D Focus: 60/4D+2 Weapons: Superlaser Fire Arc: Forward Crew: 168, skeleton 48/+10 Scale: Death Star Skill: Capital ship gunnery: superlaser Body: 12D (capital scale) Fire Control: 1D Space Range: 1-20/40/100 Damage: 2D to 16D* 15000 Turbolaser Batteries Fire Arc: Turrett** Crew: 3 Scale: Starfighter Skill: Starship gunnery Body: 3D (capital scale) Fire Control: 1D Space Range: 1-5/10/15 Damage: 5D 15000 Heavy Turbolasers Fire Arc: Turret** Crew: 4 Scale: Starfighter Skill: Starship gunnery Body: 4D (capital scale) Fire Control: 1D Space Range: 1-7/15/30 Damage: 7D 2500 Laser Cannons Fire Arc: Turret** Crew: 3 Scale: Capital Skill: Capital ship gunnery Body: 4D (capital scale) Fire Control: 1D Space Range: 1-5/10/15 Damage: 7D 5000 Laser Cannons Fire Arc: Turret** Crew: 3 Scale: Starship Skill: Starship gunnery Body: 4D (capital scale) Fire Control: 1D Space Range: 1-5/10/15 Damage: 7D 5000 Ion Cannons Fire Arc: Turret** Crew: 4 Scale: Captial Skill: Capital ship gunnery Body: 4D (capital scale) Fire Control: 1D Space Range: 1-3/7/10 Damage: 4D 768 Tractor Beam Emplacements Fire Arc: Turret** Crew: 6 Scale: Capital Skill: Capital ship gunnery Body: 5D (capital scale) Fire Control: 3D Space Range: 1-5/10/25 Damage: 5D
* The second Death Star's power systems can generate 2D of damage per minute, up to a maximum of 16D damage. However the energy cells in this design can produce 48D per day without severely straining the energy reactors.
** Due to the immense size of the Death Star, it is divided into 24 distinct zones, each equally equipped wih weapons. Only weapons within the specific zone adjacent to an attacking ship can be brought to bear at any given time; often, the actual number of weapons that can be brought to bear is significantly lower.
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